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GeForce GTX 560 Ti 448 vs GeForce GTX 950

Intro

The GeForce GTX 560 Ti 448 features core speeds of 732 MHz on the GPU, and 900 MHz on the 1280 MB of GDDR5 RAM. It features 448 SPUs as well as 56 TAUs and 40 ROPs.

Compare that to the GeForce GTX 950, which uses a 28 nm design. nVidia has set the core speed at 1024 MHz. The GDDR5 memory is set to run at a speed of 1652 MHz on this specific model. It features 768 SPUs along with 48 TAUs and 32 Rasterization Operator Units.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

GeForce GTX 950 6536 points
GeForce GTX 560 Ti 448 4200 points
Difference: 2336 (56%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 950 90 Watts
GeForce GTX 560 Ti 448 210 Watts
Difference: 120 Watts (133%)

Memory Bandwidth

Performance-wise, the GeForce GTX 560 Ti 448 should in theory be much better than the GeForce GTX 950 overall. (explain)

GeForce GTX 560 Ti 448 144000 MB/sec
GeForce GTX 950 105728 MB/sec
Difference: 38272 (36%)

Texel Rate

The GeForce GTX 950 will be a small bit (more or less 20%) better at AF than the GeForce GTX 560 Ti 448. (explain)

GeForce GTX 950 49152 Mtexels/sec
GeForce GTX 560 Ti 448 40992 Mtexels/sec
Difference: 8160 (20%)

Pixel Rate

The GeForce GTX 950 is just a bit (approximately 12%) more effective at anti-aliasing than the GeForce GTX 560 Ti 448, and will be able to handle higher screen resolutions without losing too much performance. (explain)

GeForce GTX 950 32768 Mpixels/sec
GeForce GTX 560 Ti 448 29280 Mpixels/sec
Difference: 3488 (12%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTX 560 Ti 448

Amazon.com

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GeForce GTX 950

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 560 Ti 448 GeForce GTX 950
Manufacturer nVidia nVidia
Year December 2011 August 2015
Code Name GF110 GM206
Memory 1280 MB 2048 MB
Core Speed 732 MHz 1024 MHz
Memory Speed 3600 MHz 6608 MHz
Power (Max TDP) 210 watts 90 watts
Bandwidth 144000 MB/sec 105728 MB/sec
Texel Rate 40992 Mtexels/sec 49152 Mtexels/sec
Pixel Rate 29280 Mpixels/sec 32768 Mpixels/sec
Unified Shaders 448 768
Texture Mapping Units 56 48
Render Output Units 40 32
Bus Type GDDR5 GDDR5
Bus Width 320-bit 128-bit
Fab Process 40 nm 28 nm
Transistors 3000 million 2940 million
Bus PCIe 2.0 x16 PCIe 3.0 x16
DirectX Version DirectX 11 DirectX 12.0
OpenGL Version OpenGL 4.2 OpenGL 4.5

Memory Bandwidth: Bandwidth is the largest amount of data (measured in MB per second) that can be moved past the external memory interface within a second. It's worked out by multiplying the interface width by its memory speed. If it uses DDR type memory, it must be multiplied by 2 again. If DDR5, multiply by ANOTHER 2x. The higher the memory bandwidth, the better the card will be in general. It especially helps with anti-aliasing, HDR and high resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that can be applied per second. This figure is calculated by multiplying the total amount of texture units of the card by the core clock speed of the chip. The higher the texel rate, the better the video card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in a second.

Pixel Rate: Pixel rate is the maximum number of pixels that the graphics chip could possibly write to its local memory in one second - measured in millions of pixels per second. Pixel rate is worked out by multiplying the amount of Raster Operations Pipelines by the the core clock speed. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel output rate also depends on quite a few other factors, most notably the memory bandwidth of the card - the lower the memory bandwidth is, the lower the ability to reach the max fill rate.

Display Prices

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GeForce GTX 560 Ti 448

Amazon.com

Check prices at:

GeForce GTX 950

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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