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GeForce GT 640 DDR3 vs GeForce GTX 950

Intro

The GeForce GT 640 DDR3 comes with a GPU core speed of 900 MHz, and the 2048 MB of DDR3 memory runs at 1782 MHz through a 128-bit bus. It also is comprised of 384 SPUs, 32 TAUs, and 16 ROPs.

Compare all that to the GeForce GTX 950, which has a core clock frequency of 1024 MHz and a GDDR5 memory speed of 1652 MHz. It also features a 128-bit memory bus, and makes use of a 28 nm design. It is made up of 768 SPUs, 48 TAUs, and 32 ROPs.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

GeForce GTX 950 6536 points
GeForce GT 640 DDR3 1560 points
Difference: 4976 (319%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GT 640 DDR3 65 Watts
GeForce GTX 950 90 Watts
Difference: 25 Watts (38%)

Memory Bandwidth

The GeForce GTX 950 should in theory perform a lot faster than the GeForce GT 640 DDR3 overall. (explain)

GeForce GTX 950 105728 MB/sec
GeForce GT 640 DDR3 57024 MB/sec
Difference: 48704 (85%)

Texel Rate

The GeForce GTX 950 is much (more or less 71%) more effective at texture filtering than the GeForce GT 640 DDR3. (explain)

GeForce GTX 950 49152 Mtexels/sec
GeForce GT 640 DDR3 28800 Mtexels/sec
Difference: 20352 (71%)

Pixel Rate

The GeForce GTX 950 will be quite a bit (approximately 128%) faster with regards to anti-aliasing than the GeForce GT 640 DDR3, and able to handle higher screen resolutions more effectively. (explain)

GeForce GTX 950 32768 Mpixels/sec
GeForce GT 640 DDR3 14400 Mpixels/sec
Difference: 18368 (128%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GT 640 DDR3

Amazon.com

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GeForce GTX 950

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GT 640 DDR3 GeForce GTX 950
Manufacturer nVidia nVidia
Year June 2012 August 2015
Code Name GK107 GM206
Memory 2048 MB 2048 MB
Core Speed 900 MHz 1024 MHz
Memory Speed 3564 MHz 6608 MHz
Power (Max TDP) 65 watts 90 watts
Bandwidth 57024 MB/sec 105728 MB/sec
Texel Rate 28800 Mtexels/sec 49152 Mtexels/sec
Pixel Rate 14400 Mpixels/sec 32768 Mpixels/sec
Unified Shaders 384 768
Texture Mapping Units 32 48
Render Output Units 16 32
Bus Type DDR3 GDDR5
Bus Width 128-bit 128-bit
Fab Process 28 nm 28 nm
Transistors 1300 million 2940 million
Bus PCIe 3.0 x16 PCIe 3.0 x16
DirectX Version DirectX 11.0 DirectX 12.0
OpenGL Version OpenGL 4.2 OpenGL 4.5

Memory Bandwidth: Memory bandwidth is the maximum amount of information (measured in MB per second) that can be transferred past the external memory interface in one second. It is worked out by multiplying the bus width by its memory speed. If it uses DDR memory, the result should be multiplied by 2 again. If DDR5, multiply by ANOTHER 2x. The better the memory bandwidth, the faster the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and high resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that are processed in one second. This figure is worked out by multiplying the total number of texture units by the core clock speed of the chip. The higher this number, the better the graphics card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels in a second.

Pixel Rate: Pixel rate is the most pixels the graphics card can possibly write to its local memory in a second - measured in millions of pixels per second. Pixel rate is calculated by multiplying the number of Render Output Units by the the core speed of the card. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel fill rate is also dependant on many other factors, most notably the memory bandwidth of the card - the lower the memory bandwidth is, the lower the ability to reach the maximum fill rate.

Display Prices

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GeForce GT 640 DDR3

Amazon.com

Check prices at:

GeForce GTX 950

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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