Compare any two graphics cards:
GeForce GTX 950 vs Geforce GTX 780
IntroThe GeForce GTX 950 comes with a core clock frequency of 1024 MHz and a GDDR5 memory frequency of 1652 MHz. It also features a 128-bit memory bus, and makes use of a 28 nm design. It is comprised of 768 SPUs, 48 Texture Address Units, and 32 ROPs.Compare all of that to the Geforce GTX 780, which has GPU clock speed of 863 MHz, and 3072 MB of GDDR5 RAM running at 1502 MHz through a 384-bit bus. It also is made up of 2304 SPUs, 192 TAUs, and 48 ROPs.
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BenchmarksThese are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.
3DMark Fire Strike Graphics Score
Ethereum Mining Hash Rate
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthIn theory, the Geforce GTX 780 will be 173% quicker than the GeForce GTX 950 overall, due to its greater bandwidth. (explain)
Texel RateThe Geforce GTX 780 should be much (approximately 237%) more effective at texture filtering than the GeForce GTX 950. (explain)
Pixel RateIf running with a high resolution is important to you, then the Geforce GTX 780 is superior to the GeForce GTX 950, by a large margin. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the largest amount of data (in units of megabytes per second) that can be transported across the external memory interface within a second. It's calculated by multiplying the interface width by the speed of its memory. If it uses DDR RAM, the result should be multiplied by 2 once again. If DDR5, multiply by ANOTHER 2x. The higher the memory bandwidth, the better the card will be in general. It especially helps with anti-aliasing, HDR and high resolutions. Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that can be processed per second. This figure is worked out by multiplying the total amount of texture units by the core clock speed of the chip. The higher the texel rate, the better the card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in a second. Pixel Rate: Pixel rate is the most pixels that the graphics chip could possibly record to the local memory in one second - measured in millions of pixels per second. The number is calculated by multiplying the amount of Raster Operations Pipelines by the the core speed of the card. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel output rate is also dependant on lots of other factors, most notably the memory bandwidth - the lower the memory bandwidth is, the lower the potential to get to the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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