Compare any two graphics cards:
VS

GeForce GTX 950 vs GeForce GTX Titan

Intro

The GeForce GTX 950 has a core clock speed of 1024 MHz and a GDDR5 memory speed of 1652 MHz. It also makes use of a 128-bit memory bus, and makes use of a 28 nm design. It features 768 SPUs, 48 Texture Address Units, and 32 ROPs.

Compare that to the GeForce GTX Titan, which has clock speeds of 837 MHz on the GPU, and 1502 MHz on the 6144 MB of GDDR5 memory. It features 2688 SPUs as well as 224 Texture Address Units and 48 ROPs.

Display Graphs

Hide Graphs

Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

GeForce GTX Titan 10162 points
GeForce GTX 950 6536 points
Difference: 3626 (55%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 950 90 Watts
GeForce GTX Titan 250 Watts
Difference: 160 Watts (178%)

Memory Bandwidth

In theory, the GeForce GTX Titan will be 173% quicker than the GeForce GTX 950 in general, because of its higher bandwidth. (explain)

GeForce GTX Titan 288384 MB/sec
GeForce GTX 950 105728 MB/sec
Difference: 182656 (173%)

Texel Rate

The GeForce GTX Titan is quite a bit (about 281%) better at texture filtering than the GeForce GTX 950. (explain)

GeForce GTX Titan 187488 Mtexels/sec
GeForce GTX 950 49152 Mtexels/sec
Difference: 138336 (281%)

Pixel Rate

The GeForce GTX Titan will be a lot (approximately 23%) better at full screen anti-aliasing than the GeForce GTX 950, and will be able to handle higher resolutions better. (explain)

GeForce GTX Titan 40176 Mpixels/sec
GeForce GTX 950 32768 Mpixels/sec
Difference: 7408 (23%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

Display Prices

Hide Prices

GeForce GTX 950

Amazon.com

Check prices at:

GeForce GTX Titan

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

Display Specifications

Hide Specifications

Model GeForce GTX 950 GeForce GTX Titan
Manufacturer nVidia nVidia
Year August 2015 February 2013
Code Name GM206 GK110
Memory 2048 MB 6144 MB
Core Speed 1024 MHz 837 MHz
Memory Speed 6608 MHz 6008 MHz
Power (Max TDP) 90 watts 250 watts
Bandwidth 105728 MB/sec 288384 MB/sec
Texel Rate 49152 Mtexels/sec 187488 Mtexels/sec
Pixel Rate 32768 Mpixels/sec 40176 Mpixels/sec
Unified Shaders 768 2688
Texture Mapping Units 48 224
Render Output Units 32 48
Bus Type GDDR5 GDDR5
Bus Width 128-bit 384-bit
Fab Process 28 nm 28 nm
Transistors 2940 million 7080 million
Bus PCIe 3.0 x16 PCIe 3.0 x16
DirectX Version DirectX 12.0 DirectX 11.0
OpenGL Version OpenGL 4.5 OpenGL 4.3

Memory Bandwidth: Bandwidth is the maximum amount of information (measured in MB per second) that can be transported across the external memory interface in a second. It's worked out by multiplying the card's interface width by the speed of its memory. In the case of DDR type memory, it should be multiplied by 2 again. If DDR5, multiply by ANOTHER 2x. The higher the card's memory bandwidth, the better the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and high resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that are processed per second. This figure is worked out by multiplying the total texture units by the core speed of the chip. The higher the texel rate, the better the card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in a second.

Pixel Rate: Pixel rate is the maximum number of pixels that the graphics chip can possibly record to its local memory in a second - measured in millions of pixels per second. The number is worked out by multiplying the number of Render Output Units by the the card's clock speed. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel fill rate is also dependant on quite a few other factors, especially the memory bandwidth of the card - the lower the memory bandwidth is, the lower the potential to get to the maximum fill rate.

Display Prices

Hide Prices

GeForce GTX 950

Amazon.com

Check prices at:

GeForce GTX Titan

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Comments

Be the first to leave a comment!

Your email address will not be published. Required fields are marked *


*

WordPress Anti Spam by WP-SpamShield