Compare any two graphics cards:
GeForce GTX 950 vs Radeon HD 7870 XT
IntroThe GeForce GTX 950 features a GPU core speed of 1024 MHz, and the 2048 MB of GDDR5 memory runs at 1652 MHz through a 128-bit bus. It also features 768 SPUs, 48 Texture Address Units, and 32 Raster Operation Units.Compare that to the Radeon HD 7870 XT, which makes use of a 28 nm design. AMD has clocked the core speed at 925 MHz. The GDDR5 RAM works at a frequency of 1500 MHz on this card. It features 1536 SPUs along with 96 Texture Address Units and 32 ROPs.
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BenchmarksThese are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.
3DMark Fire Strike Graphics Score
Ethereum Mining Hash Rate
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthThe Radeon HD 7870 XT should in theory perform quite a bit faster than the GeForce GTX 950 in general. (explain)
Texel RateThe Radeon HD 7870 XT will be much (about 81%) better at texture filtering than the GeForce GTX 950. (explain)
Pixel RateIf running with a high resolution is important to you, then the GeForce GTX 950 is a better choice, though not by far. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the largest amount of information (measured in megabytes per second) that can be moved over the external memory interface in one second. The number is calculated by multiplying the bus width by the speed of its memory. If it uses DDR type memory, it should be multiplied by 2 once again. If it uses DDR5, multiply by ANOTHER 2x. The higher the memory bandwidth, the faster the card will be in general. It especially helps with AA, HDR and higher screen resolutions. Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that are applied per second. This is worked out by multiplying the total number of texture units by the core clock speed of the chip. The higher this number, the better the graphics card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels in a second. Pixel Rate: Pixel rate is the maximum amount of pixels the graphics card could possibly write to its local memory per second - measured in millions of pixels per second. The number is worked out by multiplying the amount of Render Output Units by the the core clock speed. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel rate is also dependant on quite a few other factors, most notably the memory bandwidth of the card - the lower the bandwidth is, the lower the potential to get to the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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