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GeForce GTX 950 vs Radeon HD 7870 XT

Intro

The GeForce GTX 950 features a GPU core speed of 1024 MHz, and the 2048 MB of GDDR5 memory runs at 1652 MHz through a 128-bit bus. It also features 768 SPUs, 48 Texture Address Units, and 32 Raster Operation Units.

Compare that to the Radeon HD 7870 XT, which makes use of a 28 nm design. AMD has clocked the core speed at 925 MHz. The GDDR5 RAM works at a frequency of 1500 MHz on this card. It features 1536 SPUs along with 96 Texture Address Units and 32 ROPs.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

GeForce GTX 950 6536 points
Radeon HD 7870 XT 6390 points
Difference: 146 (2%)

Ethereum Mining Hash Rate

Radeon HD 7870 XT 15 Mh/s
GeForce GTX 950 10 Mh/s
Difference: 5 (50%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 950 90 Watts
Radeon HD 7870 XT 185 Watts
Difference: 95 Watts (106%)

Memory Bandwidth

The Radeon HD 7870 XT should in theory perform quite a bit faster than the GeForce GTX 950 in general. (explain)

Radeon HD 7870 XT 192000 MB/sec
GeForce GTX 950 105728 MB/sec
Difference: 86272 (82%)

Texel Rate

The Radeon HD 7870 XT will be much (about 81%) better at texture filtering than the GeForce GTX 950. (explain)

Radeon HD 7870 XT 88800 Mtexels/sec
GeForce GTX 950 49152 Mtexels/sec
Difference: 39648 (81%)

Pixel Rate

If running with a high resolution is important to you, then the GeForce GTX 950 is a better choice, though not by far. (explain)

GeForce GTX 950 32768 Mpixels/sec
Radeon HD 7870 XT 29600 Mpixels/sec
Difference: 3168 (11%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTX 950

Amazon.com

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Radeon HD 7870 XT

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 950 Radeon HD 7870 XT
Manufacturer nVidia AMD
Year August 2015 November 2012
Code Name GM206 Tahiti LE
Memory 2048 MB 2048 MB
Core Speed 1024 MHz 925 MHz
Memory Speed 6608 MHz 6000 MHz
Power (Max TDP) 90 watts 185 watts
Bandwidth 105728 MB/sec 192000 MB/sec
Texel Rate 49152 Mtexels/sec 88800 Mtexels/sec
Pixel Rate 32768 Mpixels/sec 29600 Mpixels/sec
Unified Shaders 768 1536
Texture Mapping Units 48 96
Render Output Units 32 32
Bus Type GDDR5 GDDR5
Bus Width 128-bit 256-bit
Fab Process 28 nm 28 nm
Transistors 2940 million 4313 million
Bus PCIe 3.0 x16 PCIe 3.0 x16
DirectX Version DirectX 12.0 DirectX 11.1
OpenGL Version OpenGL 4.5 OpenGL 4.3

Memory Bandwidth: Bandwidth is the largest amount of information (measured in megabytes per second) that can be moved over the external memory interface in one second. The number is calculated by multiplying the bus width by the speed of its memory. If it uses DDR type memory, it should be multiplied by 2 once again. If it uses DDR5, multiply by ANOTHER 2x. The higher the memory bandwidth, the faster the card will be in general. It especially helps with AA, HDR and higher screen resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that are applied per second. This is worked out by multiplying the total number of texture units by the core clock speed of the chip. The higher this number, the better the graphics card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels in a second.

Pixel Rate: Pixel rate is the maximum amount of pixels the graphics card could possibly write to its local memory per second - measured in millions of pixels per second. The number is worked out by multiplying the amount of Render Output Units by the the core clock speed. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel rate is also dependant on quite a few other factors, most notably the memory bandwidth of the card - the lower the bandwidth is, the lower the potential to get to the maximum fill rate.

Display Prices

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GeForce GTX 950

Amazon.com

Check prices at:

Radeon HD 7870 XT

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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