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GeForce GTX 950 vs Radeon HD 7870 XT

Intro

The GeForce GTX 950 comes with a clock speed of 1024 MHz and a GDDR5 memory speed of 1652 MHz. It also makes use of a 128-bit memory bus, and uses a 28 nm design. It is made up of 768 SPUs, 48 TAUs, and 32 Raster Operation Units.

Compare all of that to the Radeon HD 7870 XT, which uses a 28 nm design. AMD has clocked the core frequency at 925 MHz. The GDDR5 RAM runs at a frequency of 1500 MHz on this specific card. It features 1536 SPUs along with 96 Texture Address Units and 32 ROPs.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

GeForce GTX 950 6536 points
Radeon HD 7870 XT 6390 points
Difference: 146 (2%)

Ethereum Mining Hash Rate

Radeon HD 7870 XT 15 Mh/s
GeForce GTX 950 10 Mh/s
Difference: 5 (50%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 950 90 Watts
Radeon HD 7870 XT 185 Watts
Difference: 95 Watts (106%)

Memory Bandwidth

The Radeon HD 7870 XT, in theory, should perform quite a bit faster than the GeForce GTX 950 in general. (explain)

Radeon HD 7870 XT 192000 MB/sec
GeForce GTX 950 105728 MB/sec
Difference: 86272 (82%)

Texel Rate

The Radeon HD 7870 XT is quite a bit (about 81%) better at texture filtering than the GeForce GTX 950. (explain)

Radeon HD 7870 XT 88800 Mtexels/sec
GeForce GTX 950 49152 Mtexels/sec
Difference: 39648 (81%)

Pixel Rate

The GeForce GTX 950 should be a little bit (about 11%) faster with regards to FSAA than the Radeon HD 7870 XT, and also able to handle higher screen resolutions better. (explain)

GeForce GTX 950 32768 Mpixels/sec
Radeon HD 7870 XT 29600 Mpixels/sec
Difference: 3168 (11%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTX 950

Amazon.com

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Radeon HD 7870 XT

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 950 Radeon HD 7870 XT
Manufacturer nVidia AMD
Year August 2015 November 2012
Code Name GM206 Tahiti LE
Memory 2048 MB 2048 MB
Core Speed 1024 MHz 925 MHz
Memory Speed 6608 MHz 6000 MHz
Power (Max TDP) 90 watts 185 watts
Bandwidth 105728 MB/sec 192000 MB/sec
Texel Rate 49152 Mtexels/sec 88800 Mtexels/sec
Pixel Rate 32768 Mpixels/sec 29600 Mpixels/sec
Unified Shaders 768 1536
Texture Mapping Units 48 96
Render Output Units 32 32
Bus Type GDDR5 GDDR5
Bus Width 128-bit 256-bit
Fab Process 28 nm 28 nm
Transistors 2940 million 4313 million
Bus PCIe 3.0 x16 PCIe 3.0 x16
DirectX Version DirectX 12.0 DirectX 11.1
OpenGL Version OpenGL 4.5 OpenGL 4.3

Memory Bandwidth: Memory bandwidth is the largest amount of information (counted in MB per second) that can be moved over the external memory interface in a second. It's calculated by multiplying the card's interface width by its memory speed. In the case of DDR type RAM, it should be multiplied by 2 once again. If DDR5, multiply by ANOTHER 2x. The higher the memory bandwidth, the better the card will be in general. It especially helps with anti-aliasing, HDR and higher screen resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that are applied in one second. This is worked out by multiplying the total texture units of the card by the core speed of the chip. The better the texel rate, the better the graphics card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in a second.

Pixel Rate: Pixel rate is the maximum amount of pixels the video card can possibly write to its local memory in a second - measured in millions of pixels per second. Pixel rate is calculated by multiplying the number of ROPs by the the card's clock speed. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel output rate is also dependant on quite a few other factors, most notably the memory bandwidth of the card - the lower the bandwidth is, the lower the ability to reach the max fill rate.

Display Prices

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GeForce GTX 950

Amazon.com

Check prices at:

Radeon HD 7870 XT

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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