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GeForce GTX 950 vs Geforce GTX 760

Intro

The GeForce GTX 950 has a core clock frequency of 1024 MHz and a GDDR5 memory frequency of 1652 MHz. It also uses a 128-bit memory bus, and uses a 28 nm design. It features 768 SPUs, 48 TAUs, and 32 Raster Operation Units.

Compare those specifications to the Geforce GTX 760, which makes use of a 28 nm design. nVidia has clocked the core frequency at 980 MHz. The GDDR5 RAM works at a frequency of 1502 MHz on this particular card. It features 1152 SPUs along with 96 TAUs and 32 ROPs.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

GeForce GTX 950 6536 points
Geforce GTX 760 5923 points
Difference: 613 (10%)

Ethereum Mining Hash Rate

Geforce GTX 760 13 Mh/s
GeForce GTX 950 10 Mh/s
Difference: 3 (30%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 950 90 Watts
Geforce GTX 760 170 Watts
Difference: 80 Watts (89%)

Memory Bandwidth

In theory, the Geforce GTX 760 should be quite a bit faster than the GeForce GTX 950 overall. (explain)

Geforce GTX 760 192256 MB/sec
GeForce GTX 950 105728 MB/sec
Difference: 86528 (82%)

Texel Rate

The Geforce GTX 760 will be a lot (about 91%) faster with regards to texture filtering than the GeForce GTX 950. (explain)

Geforce GTX 760 94080 Mtexels/sec
GeForce GTX 950 49152 Mtexels/sec
Difference: 44928 (91%)

Pixel Rate

The GeForce GTX 950 should be a bit (approximately 4%) faster with regards to full screen anti-aliasing than the Geforce GTX 760, and also will be able to handle higher screen resolutions while still performing well. (explain)

GeForce GTX 950 32768 Mpixels/sec
Geforce GTX 760 31360 Mpixels/sec
Difference: 1408 (4%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTX 950

Amazon.com

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Geforce GTX 760

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 950 Geforce GTX 760
Manufacturer nVidia nVidia
Year August 2015 June 2013
Code Name GM206 GK104
Memory 2048 MB 2048 MB
Core Speed 1024 MHz 980 MHz
Memory Speed 6608 MHz 6008 MHz
Power (Max TDP) 90 watts 170 watts
Bandwidth 105728 MB/sec 192256 MB/sec
Texel Rate 49152 Mtexels/sec 94080 Mtexels/sec
Pixel Rate 32768 Mpixels/sec 31360 Mpixels/sec
Unified Shaders 768 1152
Texture Mapping Units 48 96
Render Output Units 32 32
Bus Type GDDR5 GDDR5
Bus Width 128-bit 256-bit
Fab Process 28 nm 28 nm
Transistors 2940 million 3540 million
Bus PCIe 3.0 x16 PCIe 3.0 x16
DirectX Version DirectX 12.0 DirectX 11.0
OpenGL Version OpenGL 4.5 OpenGL 4.3

Memory Bandwidth: Bandwidth is the max amount of information (in units of megabytes per second) that can be transferred across the external memory interface in a second. The number is worked out by multiplying the interface width by its memory speed. If the card has DDR memory, it should be multiplied by 2 once again. If it uses DDR5, multiply by 4 instead. The better the card's memory bandwidth, the better the card will be in general. It especially helps with AA, HDR and higher screen resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that are applied in one second. This is worked out by multiplying the total texture units by the core clock speed of the chip. The better the texel rate, the better the video card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in a second.

Pixel Rate: Pixel rate is the maximum number of pixels the video card could possibly write to its local memory in a second - measured in millions of pixels per second. The number is worked out by multiplying the number of Render Output Units by the the core speed of the card. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel fill rate also depends on many other factors, most notably the memory bandwidth - the lower the bandwidth is, the lower the potential to get to the max fill rate.

Display Prices

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GeForce GTX 950

Amazon.com

Check prices at:

Geforce GTX 760

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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