Compare any two graphics cards:
VS

GeForce GTX 950 vs GeForce GTX 970

Intro

The GeForce GTX 950 comes with a clock frequency of 1024 MHz and a GDDR5 memory frequency of 1652 MHz. It also uses a 128-bit bus, and makes use of a 28 nm design. It is made up of 768 SPUs, 48 Texture Address Units, and 32 Raster Operation Units.

Compare those specifications to the GeForce GTX 970, which makes use of a 28 nm design. nVidia has set the core speed at 1050 MHz. The GDDR5 memory works at a speed of 1750 MHz on this specific model. It features 1664 SPUs as well as 104 TAUs and 64 Rasterization Operator Units.

Display Graphs

Hide Graphs

Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

GeForce GTX 970 10867 points
GeForce GTX 950 6536 points
Difference: 4331 (66%)

Ethereum Mining Hash Rate

GeForce GTX 970 19 Mh/s
GeForce GTX 950 10 Mh/s
Difference: 9 (90%)

Zcash Mining Hash Rate

GeForce GTX 970 262 Sol/s
GeForce GTX 950 155 Sol/s
Difference: 107 (69%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 950 90 Watts
GeForce GTX 970 145 Watts
Difference: 55 Watts (61%)

Memory Bandwidth

Theoretically speaking, the GeForce GTX 970 should be 112% quicker than the GeForce GTX 950 overall, because of its higher bandwidth. (explain)

GeForce GTX 970 224000 MB/sec
GeForce GTX 950 105728 MB/sec
Difference: 118272 (112%)

Texel Rate

The GeForce GTX 970 should be a lot (about 122%) more effective at anisotropic filtering than the GeForce GTX 950. (explain)

GeForce GTX 970 109200 Mtexels/sec
GeForce GTX 950 49152 Mtexels/sec
Difference: 60048 (122%)

Pixel Rate

The GeForce GTX 970 is a lot (more or less 105%) more effective at anti-aliasing than the GeForce GTX 950, and also will be able to handle higher resolutions better. (explain)

GeForce GTX 970 67200 Mpixels/sec
GeForce GTX 950 32768 Mpixels/sec
Difference: 34432 (105%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

Display Prices

Hide Prices

GeForce GTX 950

Amazon.com

Check prices at:

GeForce GTX 970

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

Display Specifications

Hide Specifications

Model GeForce GTX 950 GeForce GTX 970
Manufacturer nVidia nVidia
Year August 2015 September 2014
Code Name GM206 GM204-200
Memory 2048 MB 4096 MB
Core Speed 1024 MHz 1050 MHz
Memory Speed 6608 MHz 7000 MHz
Power (Max TDP) 90 watts 145 watts
Bandwidth 105728 MB/sec 224000 MB/sec
Texel Rate 49152 Mtexels/sec 109200 Mtexels/sec
Pixel Rate 32768 Mpixels/sec 67200 Mpixels/sec
Unified Shaders 768 1664
Texture Mapping Units 48 104
Render Output Units 32 64
Bus Type GDDR5 GDDR5
Bus Width 128-bit 256-bit
Fab Process 28 nm 28 nm
Transistors 2940 million 5200 million
Bus PCIe 3.0 x16 PCIe 3.0 x16
DirectX Version DirectX 12.0 DirectX 11.2
OpenGL Version OpenGL 4.5 OpenGL 4.5

Memory Bandwidth: Bandwidth is the maximum amount of information (in units of megabytes per second) that can be transferred across the external memory interface in a second. It's worked out by multiplying the interface width by its memory clock speed. In the case of DDR RAM, it should be multiplied by 2 again. If DDR5, multiply by ANOTHER 2x. The higher the card's memory bandwidth, the better the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and higher screen resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that can be applied in one second. This figure is calculated by multiplying the total number of texture units by the core clock speed of the chip. The better this number, the better the card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in a second.

Pixel Rate: Pixel rate is the most pixels that the graphics card could possibly write to its local memory in one second - measured in millions of pixels per second. The figure is calculated by multiplying the amount of colour ROPs by the the core clock speed. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel rate is also dependant on many other factors, most notably the memory bandwidth - the lower the memory bandwidth is, the lower the ability to reach the maximum fill rate.

Display Prices

Hide Prices

GeForce GTX 950

Amazon.com

Check prices at:

GeForce GTX 970

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Comments

Be the first to leave a comment!

Your email address will not be published. Required fields are marked *


*

WordPress Anti Spam by WP-SpamShield