Compare any two graphics cards:
VS

GeForce GTX 950 vs Radeon R9 295X2

Intro

The GeForce GTX 950 comes with a core clock speed of 1024 MHz and a GDDR5 memory speed of 1652 MHz. It also features a 128-bit memory bus, and uses a 28 nm design. It is made up of 768 SPUs, 48 Texture Address Units, and 32 Raster Operation Units.

Compare those specifications to the Radeon R9 295X2, which has a clock speed of 1018 MHz and a GDDR5 memory speed of 1250 MHz. It also makes use of a 512-bit bus, and uses a 28 nm design. It is made up of 2816 SPUs, 176 TAUs, and 64 ROPs.

Display Graphs

Hide Graphs

Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

Radeon R9 295X2 21205 points
GeForce GTX 950 6536 points
Difference: 14669 (224%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 950 90 Watts
Radeon R9 295X2 500 Watts
Difference: 410 Watts (456%)

Memory Bandwidth

Theoretically speaking, the Radeon R9 295X2 should be much faster than the GeForce GTX 950 overall. (explain)

Radeon R9 295X2 640000 MB/sec
GeForce GTX 950 105728 MB/sec
Difference: 534272 (505%)

Texel Rate

The Radeon R9 295X2 will be quite a bit (more or less 629%) faster with regards to anisotropic filtering than the GeForce GTX 950. (explain)

Radeon R9 295X2 358336 Mtexels/sec
GeForce GTX 950 49152 Mtexels/sec
Difference: 309184 (629%)

Pixel Rate

If running with high levels of AA is important to you, then the Radeon R9 295X2 is superior to the GeForce GTX 950, and very much so. (explain)

Radeon R9 295X2 130304 Mpixels/sec
GeForce GTX 950 32768 Mpixels/sec
Difference: 97536 (298%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

One or more cards in this comparison are multi-core. This means that their bandwidth, texel and pixel rates are theoretically doubled - this does not mean the card will actually perform twice as fast, but only that it should in theory be able to. Actual game benchmarks will give a more accurate idea of what it's capable of.

Price Comparison

Display Prices

Hide Prices

GeForce GTX 950

Amazon.com

Check prices at:

Radeon R9 295X2

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

Display Specifications

Hide Specifications

Model GeForce GTX 950 Radeon R9 295X2
Manufacturer nVidia AMD
Year August 2015 April 2014
Code Name GM206 Vesuvius
Memory 2048 MB 4096 MB (x2)
Core Speed 1024 MHz 1018 MHz (x2)
Memory Speed 6608 MHz 5000 MHz (x2)
Power (Max TDP) 90 watts 500 watts
Bandwidth 105728 MB/sec 640000 MB/sec
Texel Rate 49152 Mtexels/sec 358336 Mtexels/sec
Pixel Rate 32768 Mpixels/sec 130304 Mpixels/sec
Unified Shaders 768 2816 (x2)
Texture Mapping Units 48 176 (x2)
Render Output Units 32 64 (x2)
Bus Type GDDR5 GDDR5
Bus Width 128-bit 512-bit (x2)
Fab Process 28 nm 28 nm
Transistors 2940 million 6200 million
Bus PCIe 3.0 x16 PCIe 3.0 x16
DirectX Version DirectX 12.0 DirectX 11.2
OpenGL Version OpenGL 4.5 OpenGL 4.3

Memory Bandwidth: Bandwidth is the max amount of information (counted in MB per second) that can be transported over the external memory interface in a second. It is calculated by multiplying the card's bus width by its memory clock speed. In the case of DDR memory, it should be multiplied by 2 once again. If DDR5, multiply by 4 instead. The better the bandwidth is, the better the card will be in general. It especially helps with anti-aliasing, HDR and higher screen resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that can be processed in one second. This is calculated by multiplying the total number of texture units by the core clock speed of the chip. The higher the texel rate, the better the video card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in a second.

Pixel Rate: Pixel rate is the maximum number of pixels that the graphics chip can possibly write to the local memory per second - measured in millions of pixels per second. The figure is worked out by multiplying the number of Render Output Units by the the card's clock speed. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel rate also depends on lots of other factors, most notably the memory bandwidth - the lower the memory bandwidth is, the lower the ability to reach the maximum fill rate.

Display Prices

Hide Prices

GeForce GTX 950

Amazon.com

Check prices at:

Radeon R9 295X2

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Comments

Be the first to leave a comment!

Your email address will not be published. Required fields are marked *


*

WordPress Anti Spam by WP-SpamShield