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GeForce GTX 950 vs GeForce GTX 970

Intro

The GeForce GTX 950 features a GPU core speed of 1024 MHz, and the 2048 MB of GDDR5 memory is set to run at 1652 MHz through a 128-bit bus. It also is made up of 768 Stream Processors, 48 TAUs, and 32 ROPs.

Compare those specs to the GeForce GTX 970, which has core speeds of 1050 MHz on the GPU, and 1750 MHz on the 4096 MB of GDDR5 RAM. It features 1664 SPUs along with 104 TAUs and 64 Rasterization Operator Units.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

GeForce GTX 970 10867 points
GeForce GTX 950 6536 points
Difference: 4331 (66%)

Ethereum Mining Hash Rate

GeForce GTX 970 19 Mh/s
GeForce GTX 950 10 Mh/s
Difference: 9 (90%)

Zcash Mining Hash Rate

GeForce GTX 970 262 Sol/s
GeForce GTX 950 155 Sol/s
Difference: 107 (69%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 950 90 Watts
GeForce GTX 970 145 Watts
Difference: 55 Watts (61%)

Memory Bandwidth

The GeForce GTX 970, in theory, should perform quite a bit faster than the GeForce GTX 950 overall. (explain)

GeForce GTX 970 224000 MB/sec
GeForce GTX 950 105728 MB/sec
Difference: 118272 (112%)

Texel Rate

The GeForce GTX 970 is much (more or less 122%) better at AF than the GeForce GTX 950. (explain)

GeForce GTX 970 109200 Mtexels/sec
GeForce GTX 950 49152 Mtexels/sec
Difference: 60048 (122%)

Pixel Rate

If running with a high screen resolution is important to you, then the GeForce GTX 970 is the winner, by a large margin. (explain)

GeForce GTX 970 67200 Mpixels/sec
GeForce GTX 950 32768 Mpixels/sec
Difference: 34432 (105%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTX 950

Amazon.com

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GeForce GTX 970

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 950 GeForce GTX 970
Manufacturer nVidia nVidia
Year August 2015 September 2014
Code Name GM206 GM204-200
Memory 2048 MB 4096 MB
Core Speed 1024 MHz 1050 MHz
Memory Speed 6608 MHz 7000 MHz
Power (Max TDP) 90 watts 145 watts
Bandwidth 105728 MB/sec 224000 MB/sec
Texel Rate 49152 Mtexels/sec 109200 Mtexels/sec
Pixel Rate 32768 Mpixels/sec 67200 Mpixels/sec
Unified Shaders 768 1664
Texture Mapping Units 48 104
Render Output Units 32 64
Bus Type GDDR5 GDDR5
Bus Width 128-bit 256-bit
Fab Process 28 nm 28 nm
Transistors 2940 million 5200 million
Bus PCIe 3.0 x16 PCIe 3.0 x16
DirectX Version DirectX 12.0 DirectX 11.2
OpenGL Version OpenGL 4.5 OpenGL 4.5

Memory Bandwidth: Memory bandwidth is the maximum amount of information (counted in MB per second) that can be transferred past the external memory interface in a second. It's calculated by multiplying the card's bus width by the speed of its memory. If the card has DDR memory, it should be multiplied by 2 once again. If DDR5, multiply by 4 instead. The higher the card's memory bandwidth, the better the card will be in general. It especially helps with AA, High Dynamic Range and high resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that are applied in one second. This is calculated by multiplying the total texture units by the core clock speed of the chip. The higher this number, the better the graphics card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels in a second.

Pixel Rate: Pixel rate is the maximum amount of pixels that the graphics card could possibly record to the local memory per second - measured in millions of pixels per second. The figure is worked out by multiplying the number of Raster Operations Pipelines by the the core clock speed. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel fill rate is also dependant on many other factors, most notably the memory bandwidth - the lower the bandwidth is, the lower the ability to reach the maximum fill rate.

Display Prices

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GeForce GTX 950

Amazon.com

Check prices at:

GeForce GTX 970

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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