Compare any two graphics cards:
VS

GeForce GTX 950 vs Radeon R9 380 2G

Intro

The GeForce GTX 950 uses a 28 nm design. nVidia has set the core frequency at 1024 MHz. The GDDR5 memory is set to run at a frequency of 1652 MHz on this model. It features 768 SPUs as well as 48 Texture Address Units and 32 Rasterization Operator Units.

Compare those specs to the Radeon R9 380 2G, which has GPU clock speed of 970 MHz, and 2048 MB of GDDR5 RAM set to run at 1425 MHz through a 256-bit bus. It also is comprised of 1792 Stream Processors, 112 Texture Address Units, and 32 Raster Operation Units.

Display Graphs

Hide Graphs

Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

Radeon R9 380 2G 8850 points
GeForce GTX 950 6536 points
Difference: 2314 (35%)

Ethereum Mining Hash Rate

Radeon R9 380 2G 19 Mh/s
GeForce GTX 950 10 Mh/s
Difference: 9 (90%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 950 90 Watts
Radeon R9 380 2G 190 Watts
Difference: 100 Watts (111%)

Memory Bandwidth

The Radeon R9 380 2G, in theory, should perform much faster than the GeForce GTX 950 overall. (explain)

Radeon R9 380 2G 182400 MB/sec
GeForce GTX 950 105728 MB/sec
Difference: 76672 (73%)

Texel Rate

The Radeon R9 380 2G is a lot (approximately 121%) better at anisotropic filtering than the GeForce GTX 950. (explain)

Radeon R9 380 2G 108640 Mtexels/sec
GeForce GTX 950 49152 Mtexels/sec
Difference: 59488 (121%)

Pixel Rate

The GeForce GTX 950 is just a bit (approximately 6%) faster with regards to anti-aliasing than the Radeon R9 380 2G, and will be able to handle higher resolutions more effectively. (explain)

GeForce GTX 950 32768 Mpixels/sec
Radeon R9 380 2G 31040 Mpixels/sec
Difference: 1728 (6%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

Display Prices

Hide Prices

GeForce GTX 950

Amazon.com

Check prices at:

Radeon R9 380 2G

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

Display Specifications

Hide Specifications

Model GeForce GTX 950 Radeon R9 380 2G
Manufacturer nVidia AMD
Year August 2015 June 2015
Code Name GM206 Antigua PRO
Memory 2048 MB 2048 MB
Core Speed 1024 MHz 970 MHz
Memory Speed 6608 MHz 5700 MHz
Power (Max TDP) 90 watts 190 watts
Bandwidth 105728 MB/sec 182400 MB/sec
Texel Rate 49152 Mtexels/sec 108640 Mtexels/sec
Pixel Rate 32768 Mpixels/sec 31040 Mpixels/sec
Unified Shaders 768 1792
Texture Mapping Units 48 112
Render Output Units 32 32
Bus Type GDDR5 GDDR5
Bus Width 128-bit 256-bit
Fab Process 28 nm 28 nm
Transistors 2940 million 5000 million
Bus PCIe 3.0 x16 PCIe 3.0 ×16
DirectX Version DirectX 12.0 DirectX 12.0
OpenGL Version OpenGL 4.5 OpenGL 4.5

Memory Bandwidth: Memory bandwidth is the maximum amount of information (measured in megabytes per second) that can be transported past the external memory interface within a second. The number is calculated by multiplying the card's bus width by its memory speed. In the case of DDR memory, it should be multiplied by 2 once again. If it uses DDR5, multiply by 4 instead. The higher the bandwidth is, the better the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and higher screen resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that are applied in one second. This is calculated by multiplying the total number of texture units of the card by the core speed of the chip. The higher this number, the better the card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels per second.

Pixel Rate: Pixel rate is the most pixels that the graphics card could possibly write to the local memory per second - measured in millions of pixels per second. Pixel rate is worked out by multiplying the amount of colour ROPs by the the core clock speed. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel fill rate also depends on lots of other factors, most notably the memory bandwidth of the card - the lower the bandwidth is, the lower the potential to reach the maximum fill rate.

Display Prices

Hide Prices

GeForce GTX 950

Amazon.com

Check prices at:

Radeon R9 380 2G

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Comments

Be the first to leave a comment!

Your email address will not be published. Required fields are marked *


*

WordPress Anti Spam by WP-SpamShield