Compare any two graphics cards:
GeForce GTX 560 Ti 448 vs Radeon R9 390 8G
IntroThe GeForce GTX 560 Ti 448 comes with core clock speeds of 732 MHz on the GPU, and 900 MHz on the 1280 MB of GDDR5 RAM. It features 448 SPUs along with 56 TAUs and 40 Rasterization Operator Units.Compare all of that to the Radeon R9 390 8G, which comes with GPU clock speed of 1000 MHz, and 8192 MB of GDDR5 RAM running at 1500 MHz through a 512-bit bus. It also is comprised of 2560 Stream Processors, 160 TAUs, and 64 ROPs.
Display Graphs
BenchmarksThese are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.
3DMark Fire Strike Graphics Score
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthPerformance-wise, the Radeon R9 390 8G should in theory be much better than the GeForce GTX 560 Ti 448 overall. (explain)
Texel RateThe Radeon R9 390 8G should be much (more or less 290%) better at texture filtering than the GeForce GTX 560 Ti 448. (explain)
Pixel RateIf running with high levels of AA is important to you, then the Radeon R9 390 8G is superior to the GeForce GTX 560 Ti 448, by a large margin. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the max amount of data (measured in MB per second) that can be moved past the external memory interface within a second. It's calculated by multiplying the card's interface width by its memory speed. If the card has DDR type memory, the result should be multiplied by 2 once again. If it uses DDR5, multiply by 4 instead. The higher the card's memory bandwidth, the better the card will be in general. It especially helps with AA, HDR and higher screen resolutions. Texel Rate: Texel rate is the maximum texture map elements (texels) that are applied per second. This number is calculated by multiplying the total number of texture units by the core speed of the chip. The higher this number, the better the graphics card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels per second. Pixel Rate: Pixel rate is the most pixels that the graphics card can possibly record to the local memory in a second - measured in millions of pixels per second. Pixel rate is calculated by multiplying the number of Render Output Units by the the core clock speed. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel rate is also dependant on quite a few other factors, especially the memory bandwidth - the lower the bandwidth is, the lower the ability to reach the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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