Compare any two graphics cards:
GeForce GTX 980 Ti vs Radeon R9 390 8G
IntroThe GeForce GTX 980 Ti uses a 28 nm design. nVidia has set the core speed at 1000 MHz. The GDDR5 RAM is set to run at a speed of 1750 MHz on this specific card. It features 2816 SPUs as well as 176 Texture Address Units and 96 ROPs.Compare that to the Radeon R9 390 8G, which has GPU core speed of 1000 MHz, and 8192 MB of GDDR5 RAM running at 1500 MHz through a 512-bit bus. It also is comprised of 2560 Stream Processors, 160 TAUs, and 64 Raster Operation Units.
Display Graphs
BenchmarksThese are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.
3DMark Fire Strike Graphics Score
Zcash Mining Hash Rate
Ethereum Mining Hash Rate
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthPerformance-wise, the Radeon R9 390 8G should theoretically be a small bit better than the GeForce GTX 980 Ti in general. (explain)
Texel RateThe GeForce GTX 980 Ti should be a small bit (about 10%) better at AF than the Radeon R9 390 8G. (explain)
Pixel RateThe GeForce GTX 980 Ti will be much (about 50%) more effective at FSAA than the Radeon R9 390 8G, and will be able to handle higher screen resolutions without losing too much performance. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the largest amount of information (in units of MB per second) that can be transferred across the external memory interface within a second. It's calculated by multiplying the card's bus width by the speed of its memory. If the card has DDR type memory, it must be multiplied by 2 again. If it uses DDR5, multiply by 4 instead. The better the card's memory bandwidth, the better the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and high resolutions. Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that can be applied per second. This number is calculated by multiplying the total texture units of the card by the core speed of the chip. The higher this number, the better the graphics card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in one second. Pixel Rate: Pixel rate is the maximum amount of pixels the graphics card can possibly record to the local memory in a second - measured in millions of pixels per second. The figure is calculated by multiplying the amount of colour ROPs by the the core speed of the card. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel fill rate also depends on lots of other factors, especially the memory bandwidth of the card - the lower the memory bandwidth is, the lower the potential to get to the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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