Compare any two graphics cards:
VS

GeForce GTX 460 vs Radeon R9 380 4G

Intro

The GeForce GTX 460 features a core clock speed of 675 MHz and a GDDR5 memory speed of 900 MHz. It also makes use of a 192-bit bus, and uses a 40 nm design. It features 336 SPUs, 56 Texture Address Units, and 24 Raster Operation Units.

Compare those specs to the Radeon R9 380 4G, which uses a 28 nm design. AMD has clocked the core frequency at 970 MHz. The GDDR5 memory works at a speed of 1425 MHz on this specific card. It features 1792 SPUs as well as 112 TAUs and 32 ROPs.

Display Graphs

Hide Graphs

Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

Radeon R9 380 4G 8837 points
GeForce GTX 460 2557 points
Difference: 6280 (246%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 460 150 Watts
Radeon R9 380 4G 190 Watts
Difference: 40 Watts (27%)

Memory Bandwidth

As far as performance goes, the Radeon R9 380 4G should in theory be quite a bit superior to the GeForce GTX 460 in general. (explain)

Radeon R9 380 4G 182400 MB/sec
GeForce GTX 460 86400 MB/sec
Difference: 96000 (111%)

Texel Rate

The Radeon R9 380 4G should be a lot (about 187%) more effective at AF than the GeForce GTX 460. (explain)

Radeon R9 380 4G 108640 Mtexels/sec
GeForce GTX 460 37800 Mtexels/sec
Difference: 70840 (187%)

Pixel Rate

If using high levels of AA is important to you, then the Radeon R9 380 4G is superior to the GeForce GTX 460, and very much so. (explain)

Radeon R9 380 4G 31040 Mpixels/sec
GeForce GTX 460 16200 Mpixels/sec
Difference: 14840 (92%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

Display Prices

Hide Prices

GeForce GTX 460

Amazon.com

Check prices at:

Radeon R9 380 4G

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

Display Specifications

Hide Specifications

Model GeForce GTX 460 Radeon R9 380 4G
Manufacturer nVidia AMD
Year July 2010 June 2015
Code Name GF104 Antigua PRO
Memory 768 MB 4096 MB
Core Speed 675 MHz 970 MHz
Memory Speed 3600 MHz 5700 MHz
Power (Max TDP) 150 watts 190 watts
Bandwidth 86400 MB/sec 182400 MB/sec
Texel Rate 37800 Mtexels/sec 108640 Mtexels/sec
Pixel Rate 16200 Mpixels/sec 31040 Mpixels/sec
Unified Shaders 336 1792
Texture Mapping Units 56 112
Render Output Units 24 32
Bus Type GDDR5 GDDR5
Bus Width 192-bit 256-bit
Fab Process 40 nm 28 nm
Transistors 1950 million 5000 million
Bus PCIe x16 PCIe 3.0 ×16
DirectX Version DirectX 11 DirectX 12.0
OpenGL Version OpenGL 4.1 OpenGL 4.5

Memory Bandwidth: Bandwidth is the maximum amount of information (in units of megabytes per second) that can be moved past the external memory interface in a second. The number is calculated by multiplying the interface width by the speed of its memory. In the case of DDR memory, it should be multiplied by 2 again. If it uses DDR5, multiply by 4 instead. The higher the bandwidth is, the better the card will be in general. It especially helps with AA, HDR and high resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that can be processed in one second. This figure is calculated by multiplying the total amount of texture units by the core clock speed of the chip. The higher the texel rate, the better the video card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in one second.

Pixel Rate: Pixel rate is the most pixels that the graphics chip could possibly record to its local memory in one second - measured in millions of pixels per second. The number is calculated by multiplying the number of Render Output Units by the the core clock speed. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel rate also depends on quite a few other factors, especially the memory bandwidth of the card - the lower the memory bandwidth is, the lower the potential to reach the max fill rate.

Display Prices

Hide Prices

GeForce GTX 460

Amazon.com

Check prices at:

Radeon R9 380 4G

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Comments

Be the first to leave a comment!

Your email address will not be published. Required fields are marked *


*

WordPress Anti Spam by WP-SpamShield