Compare any two graphics cards:
GeForce GTX 465 vs Radeon R9 380 4G
IntroThe GeForce GTX 465 has a clock speed of 607 MHz and a GDDR5 memory frequency of 802 MHz. It also uses a 256-bit bus, and uses a 40 nm design. It is made up of 352 SPUs, 44 Texture Address Units, and 32 Raster Operation Units.Compare all of that to the Radeon R9 380 4G, which comes with GPU clock speed of 970 MHz, and 4096 MB of GDDR5 RAM running at 1425 MHz through a 256-bit bus. It also features 1792 Stream Processors, 112 TAUs, and 32 Raster Operation Units.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthAs far as performance goes, the Radeon R9 380 4G should in theory be a lot superior to the GeForce GTX 465 in general. (explain)
Texel RateThe Radeon R9 380 4G is much (about 307%) more effective at AF than the GeForce GTX 465. (explain)
Pixel RateThe Radeon R9 380 4G will be quite a bit (approximately 60%) better at anti-aliasing than the GeForce GTX 465, and should be able to handle higher screen resolutions without slowing down too much. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the maximum amount of data (measured in megabytes per second) that can be transferred past the external memory interface in a second. It is calculated by multiplying the card's interface width by its memory speed. If it uses DDR type RAM, the result should be multiplied by 2 again. If DDR5, multiply by 4 instead. The higher the memory bandwidth, the better the card will be in general. It especially helps with anti-aliasing, HDR and high resolutions. Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that are applied in one second. This is worked out by multiplying the total texture units of the card by the core clock speed of the chip. The better the texel rate, the better the video card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels per second. Pixel Rate: Pixel rate is the maximum amount of pixels the graphics card could possibly record to its local memory in a second - measured in millions of pixels per second. The number is calculated by multiplying the amount of Render Output Units by the the core speed of the card. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel fill rate is also dependant on lots of other factors, especially the memory bandwidth - the lower the bandwidth is, the lower the ability to reach the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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