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GeForce GTX 470 vs Radeon R9 380 4G

Intro

The GeForce GTX 470 makes use of a 40 nm design. nVidia has set the core frequency at 607 MHz. The GDDR5 memory works at a frequency of 837 MHz on this particular card. It features 448 SPUs as well as 56 TAUs and 40 Rasterization Operator Units.

Compare those specs to the Radeon R9 380 4G, which comes with a clock speed of 970 MHz and a GDDR5 memory frequency of 1425 MHz. It also uses a 256-bit memory bus, and uses a 28 nm design. It is made up of 1792 SPUs, 112 Texture Address Units, and 32 ROPs.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

Radeon R9 380 4G 8837 points
GeForce GTX 470 2937 points
Difference: 5900 (201%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

Radeon R9 380 4G 190 Watts
GeForce GTX 470 215 Watts
Difference: 25 Watts (13%)

Memory Bandwidth

The Radeon R9 380 4G should in theory be much faster than the GeForce GTX 470 in general. (explain)

Radeon R9 380 4G 182400 MB/sec
GeForce GTX 470 133920 MB/sec
Difference: 48480 (36%)

Texel Rate

The Radeon R9 380 4G should be quite a bit (approximately 220%) faster with regards to texture filtering than the GeForce GTX 470. (explain)

Radeon R9 380 4G 108640 Mtexels/sec
GeForce GTX 470 33992 Mtexels/sec
Difference: 74648 (220%)

Pixel Rate

If running with a high screen resolution is important to you, then the Radeon R9 380 4G is the winner, and very much so. (explain)

Radeon R9 380 4G 31040 Mpixels/sec
GeForce GTX 470 24280 Mpixels/sec
Difference: 6760 (28%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTX 470

Amazon.com

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Radeon R9 380 4G

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 470 Radeon R9 380 4G
Manufacturer nVidia AMD
Year March 2010 June 2015
Code Name GF100 Antigua PRO
Memory 1280 MB 4096 MB
Core Speed 607 MHz 970 MHz
Memory Speed 3348 MHz 5700 MHz
Power (Max TDP) 215 watts 190 watts
Bandwidth 133920 MB/sec 182400 MB/sec
Texel Rate 33992 Mtexels/sec 108640 Mtexels/sec
Pixel Rate 24280 Mpixels/sec 31040 Mpixels/sec
Unified Shaders 448 1792
Texture Mapping Units 56 112
Render Output Units 40 32
Bus Type GDDR5 GDDR5
Bus Width 320-bit 256-bit
Fab Process 40 nm 28 nm
Transistors 3000 million 5000 million
Bus PCIe x16 PCIe 3.0 ×16
DirectX Version DirectX 11 DirectX 12.0
OpenGL Version OpenGL 4.1 OpenGL 4.5

Memory Bandwidth: Memory bandwidth is the largest amount of information (measured in megabytes per second) that can be transferred across the external memory interface in one second. It is worked out by multiplying the card's bus width by the speed of its memory. In the case of DDR memory, the result should be multiplied by 2 once again. If it uses DDR5, multiply by ANOTHER 2x. The higher the memory bandwidth, the faster the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and high resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that are applied per second. This is worked out by multiplying the total amount of texture units by the core clock speed of the chip. The better the texel rate, the better the video card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied per second.

Pixel Rate: Pixel rate is the maximum amount of pixels that the graphics chip could possibly record to the local memory in one second - measured in millions of pixels per second. Pixel rate is calculated by multiplying the amount of Render Output Units by the the core clock speed. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel fill rate is also dependant on many other factors, especially the memory bandwidth of the card - the lower the bandwidth is, the lower the potential to get to the max fill rate.

Display Prices

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GeForce GTX 470

Amazon.com

Check prices at:

Radeon R9 380 4G

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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