Compare any two graphics cards:
VS

GeForce GTX 480 vs Radeon R9 380 4G

Intro

The GeForce GTX 480 uses a 40 nm design. nVidia has clocked the core frequency at 700 MHz. The GDDR5 RAM runs at a frequency of 924 MHz on this card. It features 480 SPUs as well as 60 Texture Address Units and 48 Rasterization Operator Units.

Compare all of that to the Radeon R9 380 4G, which makes use of a 28 nm design. AMD has set the core speed at 970 MHz. The GDDR5 memory runs at a frequency of 1425 MHz on this card. It features 1792 SPUs as well as 112 Texture Address Units and 32 Rasterization Operator Units.

Display Graphs

Hide Graphs

Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

Radeon R9 380 4G 8837 points
GeForce GTX 480 3650 points
Difference: 5187 (142%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

Radeon R9 380 4G 190 Watts
GeForce GTX 480 250 Watts
Difference: 60 Watts (32%)

Memory Bandwidth

Performance-wise, the Radeon R9 380 4G should in theory be a bit better than the GeForce GTX 480 in general. (explain)

Radeon R9 380 4G 182400 MB/sec
GeForce GTX 480 177408 MB/sec
Difference: 4992 (3%)

Texel Rate

The Radeon R9 380 4G is a lot (approximately 159%) faster with regards to texture filtering than the GeForce GTX 480. (explain)

Radeon R9 380 4G 108640 Mtexels/sec
GeForce GTX 480 42000 Mtexels/sec
Difference: 66640 (159%)

Pixel Rate

The GeForce GTX 480 should be a little bit (more or less 8%) better at FSAA than the Radeon R9 380 4G, and also will be able to handle higher screen resolutions without losing too much performance. (explain)

GeForce GTX 480 33600 Mpixels/sec
Radeon R9 380 4G 31040 Mpixels/sec
Difference: 2560 (8%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

Display Prices

Hide Prices

GeForce GTX 480

Amazon.com

Check prices at:

Radeon R9 380 4G

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

Display Specifications

Hide Specifications

Model GeForce GTX 480 Radeon R9 380 4G
Manufacturer nVidia AMD
Year March 2010 June 2015
Code Name GF100 Antigua PRO
Memory 1536 MB 4096 MB
Core Speed 700 MHz 970 MHz
Memory Speed 3696 MHz 5700 MHz
Power (Max TDP) 250 watts 190 watts
Bandwidth 177408 MB/sec 182400 MB/sec
Texel Rate 42000 Mtexels/sec 108640 Mtexels/sec
Pixel Rate 33600 Mpixels/sec 31040 Mpixels/sec
Unified Shaders 480 1792
Texture Mapping Units 60 112
Render Output Units 48 32
Bus Type GDDR5 GDDR5
Bus Width 384-bit 256-bit
Fab Process 40 nm 28 nm
Transistors 3000 million 5000 million
Bus PCIe x16 PCIe 3.0 ×16
DirectX Version DirectX 11 DirectX 12.0
OpenGL Version OpenGL 4.1 OpenGL 4.5

Memory Bandwidth: Memory bandwidth is the max amount of information (in units of megabytes per second) that can be transferred across the external memory interface within a second. It's worked out by multiplying the interface width by its memory clock speed. In the case of DDR type memory, it must be multiplied by 2 once again. If DDR5, multiply by ANOTHER 2x. The higher the bandwidth is, the better the card will be in general. It especially helps with AA, HDR and high resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that are applied in one second. This number is calculated by multiplying the total number of texture units by the core clock speed of the chip. The higher the texel rate, the better the graphics card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in a second.

Pixel Rate: Pixel rate is the most pixels the graphics card can possibly record to its local memory in one second - measured in millions of pixels per second. The figure is calculated by multiplying the amount of ROPs by the the core speed of the card. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel fill rate is also dependant on many other factors, most notably the memory bandwidth of the card - the lower the bandwidth is, the lower the ability to get to the maximum fill rate.

Display Prices

Hide Prices

GeForce GTX 480

Amazon.com

Check prices at:

Radeon R9 380 4G

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Comments

Be the first to leave a comment!

Your email address will not be published. Required fields are marked *


*

WordPress Anti Spam by WP-SpamShield