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GeForce GTX 480 vs Radeon R9 380 4G

Intro

The GeForce GTX 480 comes with a GPU core clock speed of 700 MHz, and the 1536 MB of GDDR5 memory runs at 924 MHz through a 384-bit bus. It also is comprised of 480 SPUs, 60 Texture Address Units, and 48 ROPs.

Compare all that to the Radeon R9 380 4G, which comes with core clock speeds of 970 MHz on the GPU, and 1425 MHz on the 4096 MB of GDDR5 RAM. It features 1792 SPUs as well as 112 TAUs and 32 Rasterization Operator Units.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

Radeon R9 380 4G 8837 points
GeForce GTX 480 3650 points
Difference: 5187 (142%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

Radeon R9 380 4G 190 Watts
GeForce GTX 480 250 Watts
Difference: 60 Watts (32%)

Memory Bandwidth

The Radeon R9 380 4G should theoretically perform a small bit faster than the GeForce GTX 480 in general. (explain)

Radeon R9 380 4G 182400 MB/sec
GeForce GTX 480 177408 MB/sec
Difference: 4992 (3%)

Texel Rate

The Radeon R9 380 4G will be a lot (about 159%) better at texture filtering than the GeForce GTX 480. (explain)

Radeon R9 380 4G 108640 Mtexels/sec
GeForce GTX 480 42000 Mtexels/sec
Difference: 66640 (159%)

Pixel Rate

The GeForce GTX 480 will be just a bit (about 8%) more effective at AA than the Radeon R9 380 4G, and also will be able to handle higher resolutions more effectively. (explain)

GeForce GTX 480 33600 Mpixels/sec
Radeon R9 380 4G 31040 Mpixels/sec
Difference: 2560 (8%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTX 480

Amazon.com

Check prices at:

Radeon R9 380 4G

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 480 Radeon R9 380 4G
Manufacturer nVidia AMD
Year March 2010 June 2015
Code Name GF100 Antigua PRO
Memory 1536 MB 4096 MB
Core Speed 700 MHz 970 MHz
Memory Speed 3696 MHz 5700 MHz
Power (Max TDP) 250 watts 190 watts
Bandwidth 177408 MB/sec 182400 MB/sec
Texel Rate 42000 Mtexels/sec 108640 Mtexels/sec
Pixel Rate 33600 Mpixels/sec 31040 Mpixels/sec
Unified Shaders 480 1792
Texture Mapping Units 60 112
Render Output Units 48 32
Bus Type GDDR5 GDDR5
Bus Width 384-bit 256-bit
Fab Process 40 nm 28 nm
Transistors 3000 million 5000 million
Bus PCIe x16 PCIe 3.0 ×16
DirectX Version DirectX 11 DirectX 12.0
OpenGL Version OpenGL 4.1 OpenGL 4.5

Memory Bandwidth: Memory bandwidth is the maximum amount of information (in units of megabytes per second) that can be transported across the external memory interface in one second. It is worked out by multiplying the interface width by its memory speed. In the case of DDR RAM, it should be multiplied by 2 once again. If DDR5, multiply by 4 instead. The higher the card's memory bandwidth, the better the card will be in general. It especially helps with anti-aliasing, HDR and higher screen resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that are applied in one second. This figure is worked out by multiplying the total number of texture units of the card by the core speed of the chip. The higher this number, the better the card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in one second.

Pixel Rate: Pixel rate is the maximum amount of pixels that the graphics card could possibly record to its local memory in a second - measured in millions of pixels per second. The figure is calculated by multiplying the number of colour ROPs by the clock speed of the card. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel rate also depends on quite a few other factors, most notably the memory bandwidth - the lower the memory bandwidth is, the lower the potential to reach the maximum fill rate.

Display Prices

Hide Prices

GeForce GTX 480

Amazon.com

Check prices at:

Radeon R9 380 4G

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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