Compare any two graphics cards:
VS

GeForce GTX 560 vs Radeon R9 380 4G

Intro

The GeForce GTX 560 comes with a clock speed of 810 MHz and a GDDR5 memory frequency of 1001 MHz. It also features a 256-bit bus, and makes use of a 40 nm design. It is comprised of 336 SPUs, 56 Texture Address Units, and 32 ROPs.

Compare those specifications to the Radeon R9 380 4G, which features a core clock frequency of 970 MHz and a GDDR5 memory frequency of 1425 MHz. It also features a 256-bit memory bus, and uses a 28 nm design. It is comprised of 1792 SPUs, 112 TAUs, and 32 Raster Operation Units.

Display Graphs

Hide Graphs

Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

Radeon R9 380 4G 8837 points
GeForce GTX 560 3030 points
Difference: 5807 (192%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 560 150 Watts
Radeon R9 380 4G 190 Watts
Difference: 40 Watts (27%)

Memory Bandwidth

As far as performance goes, the Radeon R9 380 4G should in theory be quite a bit superior to the GeForce GTX 560 overall. (explain)

Radeon R9 380 4G 182400 MB/sec
GeForce GTX 560 128128 MB/sec
Difference: 54272 (42%)

Texel Rate

The Radeon R9 380 4G will be a lot (about 140%) faster with regards to AF than the GeForce GTX 560. (explain)

Radeon R9 380 4G 108640 Mtexels/sec
GeForce GTX 560 45360 Mtexels/sec
Difference: 63280 (140%)

Pixel Rate

The Radeon R9 380 4G should be a small bit (about 20%) more effective at AA than the GeForce GTX 560, and also should be able to handle higher resolutions without losing too much performance. (explain)

Radeon R9 380 4G 31040 Mpixels/sec
GeForce GTX 560 25920 Mpixels/sec
Difference: 5120 (20%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

Display Prices

Hide Prices

GeForce GTX 560

Amazon.com

Check prices at:

Radeon R9 380 4G

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

Display Specifications

Hide Specifications

Model GeForce GTX 560 Radeon R9 380 4G
Manufacturer nVidia AMD
Year May 2011 June 2015
Code Name GF114 Antigua PRO
Memory 1024 MB 4096 MB
Core Speed 810 MHz 970 MHz
Memory Speed 4004 MHz 5700 MHz
Power (Max TDP) 150 watts 190 watts
Bandwidth 128128 MB/sec 182400 MB/sec
Texel Rate 45360 Mtexels/sec 108640 Mtexels/sec
Pixel Rate 25920 Mpixels/sec 31040 Mpixels/sec
Unified Shaders 336 1792
Texture Mapping Units 56 112
Render Output Units 32 32
Bus Type GDDR5 GDDR5
Bus Width 256-bit 256-bit
Fab Process 40 nm 28 nm
Transistors 1950 million 5000 million
Bus PCIe 2.0 x16 PCIe 3.0 ×16
DirectX Version DirectX 11 DirectX 12.0
OpenGL Version OpenGL 4.1 OpenGL 4.5

Memory Bandwidth: Memory bandwidth is the max amount of data (in units of MB per second) that can be moved over the external memory interface in one second. It's calculated by multiplying the interface width by its memory clock speed. In the case of DDR type memory, it should be multiplied by 2 once again. If it uses DDR5, multiply by ANOTHER 2x. The higher the card's memory bandwidth, the better the card will be in general. It especially helps with AA, HDR and high resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that can be applied per second. This is worked out by multiplying the total amount of texture units of the card by the core clock speed of the chip. The better this number, the better the video card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels in one second.

Pixel Rate: Pixel rate is the maximum amount of pixels that the graphics card can possibly record to its local memory in one second - measured in millions of pixels per second. Pixel rate is calculated by multiplying the number of colour ROPs by the the core speed of the card. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel rate also depends on many other factors, most notably the memory bandwidth - the lower the memory bandwidth is, the lower the ability to reach the maximum fill rate.

Display Prices

Hide Prices

GeForce GTX 560

Amazon.com

Check prices at:

Radeon R9 380 4G

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Comments

Be the first to leave a comment!

Your email address will not be published. Required fields are marked *


*

WordPress Anti Spam by WP-SpamShield