Compare any two graphics cards:
VS

GeForce GTX 650 Ti vs Radeon R9 380 4G

Intro

The GeForce GTX 650 Ti features a GPU core clock speed of 928 MHz, and the 1024 MB of GDDR5 RAM runs at 1350 MHz through a 128-bit bus. It also is made up of 768 SPUs, 64 TAUs, and 16 Raster Operation Units.

Compare all of that to the Radeon R9 380 4G, which features GPU clock speed of 970 MHz, and 4096 MB of GDDR5 RAM running at 1425 MHz through a 256-bit bus. It also is made up of 1792 Stream Processors, 112 Texture Address Units, and 32 Raster Operation Units.

Display Graphs

Hide Graphs

Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

Radeon R9 380 4G 8837 points
GeForce GTX 650 Ti 3434 points
Difference: 5403 (157%)

Ethereum Mining Hash Rate

Radeon R9 380 4G 21 Mh/s
GeForce GTX 650 Ti 10 Mh/s
Difference: 11 (110%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 650 Ti 110 Watts
Radeon R9 380 4G 190 Watts
Difference: 80 Watts (73%)

Memory Bandwidth

The Radeon R9 380 4G should theoretically be much faster than the GeForce GTX 650 Ti overall. (explain)

Radeon R9 380 4G 182400 MB/sec
GeForce GTX 650 Ti 86400 MB/sec
Difference: 96000 (111%)

Texel Rate

The Radeon R9 380 4G is quite a bit (more or less 83%) more effective at texture filtering than the GeForce GTX 650 Ti. (explain)

Radeon R9 380 4G 108640 Mtexels/sec
GeForce GTX 650 Ti 59392 Mtexels/sec
Difference: 49248 (83%)

Pixel Rate

The Radeon R9 380 4G is a lot (more or less 109%) faster with regards to AA than the GeForce GTX 650 Ti, and will be capable of handling higher resolutions more effectively. (explain)

Radeon R9 380 4G 31040 Mpixels/sec
GeForce GTX 650 Ti 14848 Mpixels/sec
Difference: 16192 (109%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

Display Prices

Hide Prices

GeForce GTX 650 Ti

Amazon.com

Check prices at:

Radeon R9 380 4G

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

Display Specifications

Hide Specifications

Model GeForce GTX 650 Ti Radeon R9 380 4G
Manufacturer nVidia AMD
Year October 2012 June 2015
Code Name GK106 Antigua PRO
Memory 1024 MB 4096 MB
Core Speed 928 MHz 970 MHz
Memory Speed 5400 MHz 5700 MHz
Power (Max TDP) 110 watts 190 watts
Bandwidth 86400 MB/sec 182400 MB/sec
Texel Rate 59392 Mtexels/sec 108640 Mtexels/sec
Pixel Rate 14848 Mpixels/sec 31040 Mpixels/sec
Unified Shaders 768 1792
Texture Mapping Units 64 112
Render Output Units 16 32
Bus Type GDDR5 GDDR5
Bus Width 128-bit 256-bit
Fab Process 28 nm 28 nm
Transistors 2540 million 5000 million
Bus PCIe 3.0 x16 PCIe 3.0 ×16
DirectX Version DirectX 11.0 DirectX 12.0
OpenGL Version OpenGL 4.3 OpenGL 4.5

Memory Bandwidth: Memory bandwidth is the maximum amount of information (measured in MB per second) that can be moved past the external memory interface in one second. It's worked out by multiplying the bus width by its memory clock speed. If it uses DDR memory, it should be multiplied by 2 again. If it uses DDR5, multiply by ANOTHER 2x. The better the card's memory bandwidth, the faster the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and high resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that are processed per second. This figure is calculated by multiplying the total amount of texture units of the card by the core speed of the chip. The higher the texel rate, the better the graphics card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in one second.

Pixel Rate: Pixel rate is the most pixels the video card could possibly write to its local memory in one second - measured in millions of pixels per second. The number is calculated by multiplying the amount of colour ROPs by the the core clock speed. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel rate also depends on lots of other factors, especially the memory bandwidth - the lower the bandwidth is, the lower the potential to reach the maximum fill rate.

Display Prices

Hide Prices

GeForce GTX 650 Ti

Amazon.com

Check prices at:

Radeon R9 380 4G

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Comments

Be the first to leave a comment!

Your email address will not be published. Required fields are marked *


*

WordPress Anti Spam by WP-SpamShield