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Radeon R7 260X vs Radeon R9 380 4G

Intro

The Radeon R7 260X comes with a core clock frequency of 1100 MHz and a GDDR5 memory frequency of 1625 MHz. It also uses a 128-bit bus, and uses a 28 nm design. It features 896 SPUs, 56 TAUs, and 16 Raster Operation Units.

Compare all of that to the Radeon R9 380 4G, which has core speeds of 970 MHz on the GPU, and 1425 MHz on the 4096 MB of GDDR5 RAM. It features 1792 SPUs as well as 112 TAUs and 32 ROPs.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

Radeon R9 380 4G 8837 points
Radeon R7 260X 4381 points
Difference: 4456 (102%)

Ethereum Mining Hash Rate

Radeon R9 380 4G 21 Mh/s
Radeon R7 260X 14 Mh/s
Difference: 7 (50%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

Radeon R7 260X 115 Watts
Radeon R9 380 4G 190 Watts
Difference: 75 Watts (65%)

Memory Bandwidth

The Radeon R9 380 4G should in theory be a lot faster than the Radeon R7 260X in general. (explain)

Radeon R9 380 4G 182400 MB/sec
Radeon R7 260X 104000 MB/sec
Difference: 78400 (75%)

Texel Rate

The Radeon R9 380 4G is a lot (about 76%) faster with regards to anisotropic filtering than the Radeon R7 260X. (explain)

Radeon R9 380 4G 108640 Mtexels/sec
Radeon R7 260X 61600 Mtexels/sec
Difference: 47040 (76%)

Pixel Rate

If using lots of anti-aliasing is important to you, then the Radeon R9 380 4G is a better choice, and very much so. (explain)

Radeon R9 380 4G 31040 Mpixels/sec
Radeon R7 260X 17600 Mpixels/sec
Difference: 13440 (76%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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Radeon R7 260X

Amazon.com

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Radeon R9 380 4G

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model Radeon R7 260X Radeon R9 380 4G
Manufacturer AMD AMD
Year October 2013 June 2015
Code Name Bonaire XTX Antigua PRO
Memory 2048 MB 4096 MB
Core Speed 1100 MHz 970 MHz
Memory Speed 6500 MHz 5700 MHz
Power (Max TDP) 115 watts 190 watts
Bandwidth 104000 MB/sec 182400 MB/sec
Texel Rate 61600 Mtexels/sec 108640 Mtexels/sec
Pixel Rate 17600 Mpixels/sec 31040 Mpixels/sec
Unified Shaders 896 1792
Texture Mapping Units 56 112
Render Output Units 16 32
Bus Type GDDR5 GDDR5
Bus Width 128-bit 256-bit
Fab Process 28 nm 28 nm
Transistors 2080 million 5000 million
Bus PCIe 3.0 x16 PCIe 3.0 ×16
DirectX Version DirectX 11.2 DirectX 12.0
OpenGL Version OpenGL 4.3 OpenGL 4.5

Memory Bandwidth: Memory bandwidth is the max amount of information (measured in megabytes per second) that can be transported past the external memory interface in one second. The number is calculated by multiplying the card's interface width by its memory clock speed. In the case of DDR type RAM, it must be multiplied by 2 again. If it uses DDR5, multiply by 4 instead. The higher the card's memory bandwidth, the faster the card will be in general. It especially helps with AA, High Dynamic Range and higher screen resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that can be applied in one second. This number is worked out by multiplying the total amount of texture units by the core clock speed of the chip. The higher this number, the better the card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels in a second.

Pixel Rate: Pixel rate is the most pixels that the graphics card can possibly write to its local memory in a second - measured in millions of pixels per second. Pixel rate is calculated by multiplying the number of Raster Operations Pipelines by the the core speed of the card. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel fill rate is also dependant on quite a few other factors, especially the memory bandwidth of the card - the lower the bandwidth is, the lower the potential to get to the max fill rate.

Display Prices

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Radeon R7 260X

Amazon.com

Check prices at:

Radeon R9 380 4G

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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