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Radeon R7 360 vs Radeon R9 280

Intro

The Radeon R7 360 comes with a core clock speed of 1050 MHz and a GDDR5 memory frequency of 1625 MHz. It also makes use of a 128-bit bus, and uses a 28 nm design. It is made up of 768 SPUs, 48 TAUs, and 16 Raster Operation Units.

Compare those specifications to the Radeon R9 280, which features a core clock speed of 933 MHz and a GDDR5 memory speed of 1250 MHz. It also features a 384-bit memory bus, and makes use of a 28 nm design. It is comprised of 1792 SPUs, 112 TAUs, and 32 Raster Operation Units.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

Radeon R9 280 7961 points
Radeon R7 360 4110 points
Difference: 3851 (94%)

Zcash Mining Hash Rate

Radeon R9 280 183 Sol/s
Radeon R7 360 98 Sol/s
Difference: 85 (87%)

Ethereum Mining Hash Rate

Radeon R9 280 22 Mh/s
Radeon R7 360 10 Mh/s
Difference: 12 (120%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

Radeon R7 360 100 Watts
Radeon R9 280 250 Watts
Difference: 150 Watts (150%)

Memory Bandwidth

As far as performance goes, the Radeon R9 280 should theoretically be quite a bit better than the Radeon R7 360 in general. (explain)

Radeon R9 280 240000 MB/sec
Radeon R7 360 104000 MB/sec
Difference: 136000 (131%)

Texel Rate

The Radeon R9 280 should be a lot (about 107%) better at anisotropic filtering than the Radeon R7 360. (explain)

Radeon R9 280 104496 Mtexels/sec
Radeon R7 360 50400 Mtexels/sec
Difference: 54096 (107%)

Pixel Rate

The Radeon R9 280 is much (about 78%) faster with regards to anti-aliasing than the Radeon R7 360, and should be capable of handling higher screen resolutions while still performing well. (explain)

Radeon R9 280 29856 Mpixels/sec
Radeon R7 360 16800 Mpixels/sec
Difference: 13056 (78%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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Radeon R7 360

Amazon.com

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Radeon R9 280

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model Radeon R7 360 Radeon R9 280
Manufacturer AMD AMD
Year June 2015 March 2014
Code Name Tobago Tahiti Pro
Memory 2048 MB 3072 MB
Core Speed 1050 MHz 933 MHz
Memory Speed 6500 MHz 5000 MHz
Power (Max TDP) 100 watts 250 watts
Bandwidth 104000 MB/sec 240000 MB/sec
Texel Rate 50400 Mtexels/sec 104496 Mtexels/sec
Pixel Rate 16800 Mpixels/sec 29856 Mpixels/sec
Unified Shaders 768 1792
Texture Mapping Units 48 112
Render Output Units 16 32
Bus Type GDDR5 GDDR5
Bus Width 128-bit 384-bit
Fab Process 28 nm 28 nm
Transistors 2080 million 4313 million
Bus PCIe 3.0 ×16 PCIe 3.0 x16
DirectX Version DirectX 12.0 DirectX 11.2
OpenGL Version OpenGL 4.5 OpenGL 4.3

Memory Bandwidth: Bandwidth is the max amount of information (counted in megabytes per second) that can be transferred past the external memory interface within a second. It is calculated by multiplying the card's bus width by its memory speed. If the card has DDR type RAM, the result should be multiplied by 2 once again. If it uses DDR5, multiply by ANOTHER 2x. The better the bandwidth is, the faster the card will be in general. It especially helps with AA, High Dynamic Range and higher screen resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that can be applied in one second. This number is worked out by multiplying the total texture units by the core speed of the chip. The higher this number, the better the card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in a second.

Pixel Rate: Pixel rate is the maximum number of pixels the video card could possibly record to its local memory in a second - measured in millions of pixels per second. Pixel rate is worked out by multiplying the amount of Render Output Units by the the card's clock speed. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel fill rate also depends on many other factors, most notably the memory bandwidth of the card - the lower the bandwidth is, the lower the potential to get to the maximum fill rate.

Display Prices

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Radeon R7 360

Amazon.com

Check prices at:

Radeon R9 280

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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