Compare any two graphics cards:
GeForce GTX Titan Black vs Radeon R9 380 4G
IntroThe GeForce GTX Titan Black comes with a clock speed of 889 MHz and a GDDR5 memory frequency of 1750 MHz. It also makes use of a 384-bit bus, and makes use of a 28 nm design. It is made up of 2880 SPUs, 240 Texture Address Units, and 48 Raster Operation Units.Compare those specifications to the Radeon R9 380 4G, which makes use of a 28 nm design. AMD has set the core frequency at 970 MHz. The GDDR5 memory is set to run at a frequency of 1425 MHz on this specific model. It features 1792 SPUs as well as 112 TAUs and 32 ROPs.
Display Graphs
BenchmarksThese are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.
3DMark Fire Strike Graphics Score
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthPerformance-wise, the GeForce GTX Titan Black should in theory be much superior to the Radeon R9 380 4G overall. (explain)
Texel RateThe GeForce GTX Titan Black should be much (approximately 96%) better at texture filtering than the Radeon R9 380 4G. (explain)
Pixel RateThe GeForce GTX Titan Black is quite a bit (about 37%) faster with regards to AA than the Radeon R9 380 4G, and also will be able to handle higher resolutions without losing too much performance. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the largest amount of data (counted in MB per second) that can be transferred over the external memory interface in one second. The number is worked out by multiplying the bus width by its memory clock speed. If it uses DDR type memory, it should be multiplied by 2 again. If it uses DDR5, multiply by ANOTHER 2x. The better the bandwidth is, the better the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and higher screen resolutions. Texel Rate: Texel rate is the maximum number of texture map elements (texels) that can be processed in one second. This figure is worked out by multiplying the total number of texture units by the core speed of the chip. The better this number, the better the card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels in one second. Pixel Rate: Pixel rate is the maximum amount of pixels the video card can possibly write to the local memory in a second - measured in millions of pixels per second. The number is calculated by multiplying the amount of Raster Operations Pipelines by the clock speed of the card. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel fill rate is also dependant on quite a few other factors, most notably the memory bandwidth - the lower the bandwidth is, the lower the potential to get to the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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