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GeForce GTX 560 Ti 448 vs Radeon R9 380 2G

Intro

The GeForce GTX 560 Ti 448 comes with clock speeds of 732 MHz on the GPU, and 900 MHz on the 1280 MB of GDDR5 RAM. It features 448 SPUs along with 56 Texture Address Units and 40 ROPs.

Compare those specs to the Radeon R9 380 2G, which has a clock speed of 970 MHz and a GDDR5 memory speed of 1425 MHz. It also features a 256-bit memory bus, and makes use of a 28 nm design. It is comprised of 1792 SPUs, 112 Texture Address Units, and 32 Raster Operation Units.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

Radeon R9 380 2G 8850 points
GeForce GTX 560 Ti 448 4200 points
Difference: 4650 (111%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

Radeon R9 380 2G 190 Watts
GeForce GTX 560 Ti 448 210 Watts
Difference: 20 Watts (11%)

Memory Bandwidth

The Radeon R9 380 2G should theoretically be much faster than the GeForce GTX 560 Ti 448 overall. (explain)

Radeon R9 380 2G 182400 MB/sec
GeForce GTX 560 Ti 448 144000 MB/sec
Difference: 38400 (27%)

Texel Rate

The Radeon R9 380 2G will be quite a bit (about 165%) faster with regards to AF than the GeForce GTX 560 Ti 448. (explain)

Radeon R9 380 2G 108640 Mtexels/sec
GeForce GTX 560 Ti 448 40992 Mtexels/sec
Difference: 67648 (165%)

Pixel Rate

The Radeon R9 380 2G will be a bit (approximately 6%) better at full screen anti-aliasing than the GeForce GTX 560 Ti 448, and also should be capable of handling higher screen resolutions better. (explain)

Radeon R9 380 2G 31040 Mpixels/sec
GeForce GTX 560 Ti 448 29280 Mpixels/sec
Difference: 1760 (6%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTX 560 Ti 448

Amazon.com

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Radeon R9 380 2G

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 560 Ti 448 Radeon R9 380 2G
Manufacturer nVidia AMD
Year December 2011 June 2015
Code Name GF110 Antigua PRO
Memory 1280 MB 2048 MB
Core Speed 732 MHz 970 MHz
Memory Speed 3600 MHz 5700 MHz
Power (Max TDP) 210 watts 190 watts
Bandwidth 144000 MB/sec 182400 MB/sec
Texel Rate 40992 Mtexels/sec 108640 Mtexels/sec
Pixel Rate 29280 Mpixels/sec 31040 Mpixels/sec
Unified Shaders 448 1792
Texture Mapping Units 56 112
Render Output Units 40 32
Bus Type GDDR5 GDDR5
Bus Width 320-bit 256-bit
Fab Process 40 nm 28 nm
Transistors 3000 million 5000 million
Bus PCIe 2.0 x16 PCIe 3.0 ×16
DirectX Version DirectX 11 DirectX 12.0
OpenGL Version OpenGL 4.2 OpenGL 4.5

Memory Bandwidth: Bandwidth is the max amount of information (measured in MB per second) that can be moved over the external memory interface in a second. The number is calculated by multiplying the bus width by its memory speed. If it uses DDR type memory, it should be multiplied by 2 once again. If DDR5, multiply by ANOTHER 2x. The better the memory bandwidth, the better the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and higher screen resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that can be applied per second. This is worked out by multiplying the total texture units of the card by the core speed of the chip. The higher this number, the better the card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in a second.

Pixel Rate: Pixel rate is the most pixels the video card could possibly write to its local memory per second - measured in millions of pixels per second. The number is worked out by multiplying the amount of ROPs by the the core clock speed. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel output rate is also dependant on lots of other factors, especially the memory bandwidth - the lower the bandwidth is, the lower the potential to reach the max fill rate.

Display Prices

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GeForce GTX 560 Ti 448

Amazon.com

Check prices at:

Radeon R9 380 2G

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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