Compare any two graphics cards:
GeForce GTX 560 Ti 448 vs Radeon R9 380 2G
IntroThe GeForce GTX 560 Ti 448 makes use of a 40 nm design. nVidia has set the core frequency at 732 MHz. The GDDR5 memory is set to run at a frequency of 900 MHz on this particular model. It features 448 SPUs as well as 56 TAUs and 40 Rasterization Operator Units.Compare all that to the Radeon R9 380 2G, which features GPU clock speed of 970 MHz, and 2048 MB of GDDR5 RAM running at 1425 MHz through a 256-bit bus. It also is comprised of 1792 SPUs, 112 TAUs, and 32 Raster Operation Units.
Display Graphs
BenchmarksThese are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.
3DMark Fire Strike Graphics Score
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthThe Radeon R9 380 2G, in theory, should perform quite a bit faster than the GeForce GTX 560 Ti 448 in general. (explain)
Texel RateThe Radeon R9 380 2G is a lot (about 165%) faster with regards to AF than the GeForce GTX 560 Ti 448. (explain)
Pixel RateThe Radeon R9 380 2G will be a bit (more or less 6%) more effective at FSAA than the GeForce GTX 560 Ti 448, and also should be capable of handling higher screen resolutions without losing too much performance. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the max amount of data (counted in megabytes per second) that can be moved over the external memory interface in a second. It's worked out by multiplying the interface width by the speed of its memory. If the card has DDR RAM, it must be multiplied by 2 once again. If DDR5, multiply by ANOTHER 2x. The higher the memory bandwidth, the faster the card will be in general. It especially helps with AA, HDR and higher screen resolutions. Texel Rate: Texel rate is the maximum texture map elements (texels) that are processed in one second. This is calculated by multiplying the total texture units of the card by the core speed of the chip. The higher the texel rate, the better the video card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in one second. Pixel Rate: Pixel rate is the most pixels the graphics card can possibly record to the local memory in a second - measured in millions of pixels per second. Pixel rate is calculated by multiplying the number of Render Output Units by the clock speed of the card. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel fill rate is also dependant on quite a few other factors, most notably the memory bandwidth of the card - the lower the memory bandwidth is, the lower the ability to reach the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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