Compare any two graphics cards:
GeForce 8600 GT 256MB GDDR3 vs Radeon R7 370 4G
IntroThe GeForce 8600 GT 256MB GDDR3 has core clock speeds of 540 MHz on the GPU, and 700 MHz on the 256 MB of GDDR3 memory. It features 32 SPUs along with 16 TAUs and 8 Rasterization Operator Units.Compare that to the Radeon R7 370 4G, which makes use of a 28 nm design. AMD has set the core frequency at 975 MHz. The GDDR5 memory works at a speed of 1400 MHz on this particular model. It features 1024 SPUs as well as 64 Texture Address Units and 32 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthIn theory, the Radeon R7 370 4G is 700% faster than the GeForce 8600 GT 256MB GDDR3 in general, because of its higher bandwidth. (explain)
Texel RateThe Radeon R7 370 4G should be a lot (approximately 622%) better at anisotropic filtering than the GeForce 8600 GT 256MB GDDR3. (explain)
Pixel RateThe Radeon R7 370 4G will be a lot (about 622%) faster with regards to anti-aliasing than the GeForce 8600 GT 256MB GDDR3, and should be able to handle higher screen resolutions while still performing well. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the largest amount of information (counted in MB per second) that can be transported across the external memory interface in one second. It is worked out by multiplying the interface width by the speed of its memory. If it uses DDR type memory, it should be multiplied by 2 once again. If DDR5, multiply by ANOTHER 2x. The higher the card's memory bandwidth, the better the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and high resolutions. Texel Rate: Texel rate is the maximum texture map elements (texels) that are processed in one second. This number is calculated by multiplying the total texture units of the card by the core speed of the chip. The higher this number, the better the graphics card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels per second. Pixel Rate: Pixel rate is the most pixels that the graphics chip could possibly write to the local memory in a second - measured in millions of pixels per second. Pixel rate is worked out by multiplying the amount of ROPs by the the core clock speed. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel fill rate is also dependant on many other factors, most notably the memory bandwidth - the lower the memory bandwidth is, the lower the potential to get to the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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