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GeForce GTX 560 Ti 448 vs Radeon R7 360

Intro

The GeForce GTX 560 Ti 448 features core clock speeds of 732 MHz on the GPU, and 900 MHz on the 1280 MB of GDDR5 RAM. It features 448 SPUs along with 56 Texture Address Units and 40 ROPs.

Compare those specifications to the Radeon R7 360, which comes with core speeds of 1050 MHz on the GPU, and 1625 MHz on the 2048 MB of GDDR5 memory. It features 768 SPUs as well as 48 Texture Address Units and 16 Rasterization Operator Units.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

GeForce GTX 560 Ti 448 4200 points
Radeon R7 360 4110 points
Difference: 90 (2%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

Radeon R7 360 100 Watts
GeForce GTX 560 Ti 448 210 Watts
Difference: 110 Watts (110%)

Memory Bandwidth

The GeForce GTX 560 Ti 448 should theoretically be much faster than the Radeon R7 360 in general. (explain)

GeForce GTX 560 Ti 448 144000 MB/sec
Radeon R7 360 104000 MB/sec
Difference: 40000 (38%)

Texel Rate

The Radeon R7 360 is a lot (approximately 23%) faster with regards to anisotropic filtering than the GeForce GTX 560 Ti 448. (explain)

Radeon R7 360 50400 Mtexels/sec
GeForce GTX 560 Ti 448 40992 Mtexels/sec
Difference: 9408 (23%)

Pixel Rate

If using a high screen resolution is important to you, then the GeForce GTX 560 Ti 448 is a better choice, and very much so. (explain)

GeForce GTX 560 Ti 448 29280 Mpixels/sec
Radeon R7 360 16800 Mpixels/sec
Difference: 12480 (74%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTX 560 Ti 448

Amazon.com

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Radeon R7 360

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 560 Ti 448 Radeon R7 360
Manufacturer nVidia AMD
Year December 2011 June 2015
Code Name GF110 Tobago
Memory 1280 MB 2048 MB
Core Speed 732 MHz 1050 MHz
Memory Speed 3600 MHz 6500 MHz
Power (Max TDP) 210 watts 100 watts
Bandwidth 144000 MB/sec 104000 MB/sec
Texel Rate 40992 Mtexels/sec 50400 Mtexels/sec
Pixel Rate 29280 Mpixels/sec 16800 Mpixels/sec
Unified Shaders 448 768
Texture Mapping Units 56 48
Render Output Units 40 16
Bus Type GDDR5 GDDR5
Bus Width 320-bit 128-bit
Fab Process 40 nm 28 nm
Transistors 3000 million 2080 million
Bus PCIe 2.0 x16 PCIe 3.0 ×16
DirectX Version DirectX 11 DirectX 12.0
OpenGL Version OpenGL 4.2 OpenGL 4.5

Memory Bandwidth: Bandwidth is the max amount of data (measured in MB per second) that can be moved past the external memory interface in one second. It is calculated by multiplying the card's bus width by its memory clock speed. If it uses DDR memory, it must be multiplied by 2 once again. If DDR5, multiply by 4 instead. The higher the card's memory bandwidth, the better the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and higher screen resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that are applied in one second. This figure is calculated by multiplying the total number of texture units of the card by the core clock speed of the chip. The better the texel rate, the better the card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels per second.

Pixel Rate: Pixel rate is the maximum number of pixels the video card can possibly write to the local memory in a second - measured in millions of pixels per second. The figure is worked out by multiplying the amount of Raster Operations Pipelines by the the core clock speed. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel fill rate is also dependant on many other factors, most notably the memory bandwidth - the lower the bandwidth is, the lower the potential to get to the max fill rate.

Display Prices

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GeForce GTX 560 Ti 448

Amazon.com

Check prices at:

Radeon R7 360

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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