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GeForce GT 640 DDR3 vs Radeon R7 360

Intro

The GeForce GT 640 DDR3 makes use of a 28 nm design. nVidia has clocked the core frequency at 900 MHz. The DDR3 RAM is set to run at a speed of 1782 MHz on this particular model. It features 384 SPUs along with 32 Texture Address Units and 16 ROPs.

Compare that to the Radeon R7 360, which has a clock frequency of 1050 MHz and a GDDR5 memory frequency of 1625 MHz. It also features a 128-bit bus, and makes use of a 28 nm design. It features 768 SPUs, 48 TAUs, and 16 ROPs.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

Radeon R7 360 4110 points
GeForce GT 640 DDR3 1560 points
Difference: 2550 (163%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GT 640 DDR3 65 Watts
Radeon R7 360 100 Watts
Difference: 35 Watts (54%)

Memory Bandwidth

The Radeon R7 360 should in theory perform a lot faster than the GeForce GT 640 DDR3 overall. (explain)

Radeon R7 360 104000 MB/sec
GeForce GT 640 DDR3 57024 MB/sec
Difference: 46976 (82%)

Texel Rate

The Radeon R7 360 will be quite a bit (approximately 75%) better at anisotropic filtering than the GeForce GT 640 DDR3. (explain)

Radeon R7 360 50400 Mtexels/sec
GeForce GT 640 DDR3 28800 Mtexels/sec
Difference: 21600 (75%)

Pixel Rate

The Radeon R7 360 should be just a bit (approximately 17%) more effective at FSAA than the GeForce GT 640 DDR3, and should be capable of handling higher screen resolutions without losing too much performance. (explain)

Radeon R7 360 16800 Mpixels/sec
GeForce GT 640 DDR3 14400 Mpixels/sec
Difference: 2400 (17%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GT 640 DDR3

Amazon.com

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Radeon R7 360

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GT 640 DDR3 Radeon R7 360
Manufacturer nVidia AMD
Year June 2012 June 2015
Code Name GK107 Tobago
Memory 2048 MB 2048 MB
Core Speed 900 MHz 1050 MHz
Memory Speed 3564 MHz 6500 MHz
Power (Max TDP) 65 watts 100 watts
Bandwidth 57024 MB/sec 104000 MB/sec
Texel Rate 28800 Mtexels/sec 50400 Mtexels/sec
Pixel Rate 14400 Mpixels/sec 16800 Mpixels/sec
Unified Shaders 384 768
Texture Mapping Units 32 48
Render Output Units 16 16
Bus Type DDR3 GDDR5
Bus Width 128-bit 128-bit
Fab Process 28 nm 28 nm
Transistors 1300 million 2080 million
Bus PCIe 3.0 x16 PCIe 3.0 ×16
DirectX Version DirectX 11.0 DirectX 12.0
OpenGL Version OpenGL 4.2 OpenGL 4.5

Memory Bandwidth: Bandwidth is the maximum amount of information (counted in megabytes per second) that can be transferred past the external memory interface in one second. It's worked out by multiplying the card's interface width by the speed of its memory. If it uses DDR type RAM, it must be multiplied by 2 once again. If it uses DDR5, multiply by ANOTHER 2x. The higher the bandwidth is, the faster the card will be in general. It especially helps with AA, High Dynamic Range and higher screen resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that can be applied per second. This is calculated by multiplying the total amount of texture units by the core speed of the chip. The higher the texel rate, the better the card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels in a second.

Pixel Rate: Pixel rate is the maximum number of pixels the video card could possibly record to its local memory in a second - measured in millions of pixels per second. The number is calculated by multiplying the number of colour ROPs by the clock speed of the card. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel rate also depends on quite a few other factors, most notably the memory bandwidth of the card - the lower the memory bandwidth is, the lower the potential to get to the maximum fill rate.

Display Prices

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GeForce GT 640 DDR3

Amazon.com

Check prices at:

Radeon R7 360

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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