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GeForce GTX 660 vs Radeon R7 360

Intro

The GeForce GTX 660 features core speeds of 980 MHz on the GPU, and 1502 MHz on the 2048 MB of GDDR5 RAM. It features 960 SPUs along with 80 Texture Address Units and 24 ROPs.

Compare those specifications to the Radeon R7 360, which has a core clock speed of 1050 MHz and a GDDR5 memory speed of 1625 MHz. It also features a 128-bit bus, and uses a 28 nm design. It is made up of 768 SPUs, 48 Texture Address Units, and 16 ROPs.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

GeForce GTX 660 5063 points
Radeon R7 360 4110 points
Difference: 953 (23%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

Radeon R7 360 100 Watts
GeForce GTX 660 140 Watts
Difference: 40 Watts (40%)

Memory Bandwidth

As far as performance goes, the GeForce GTX 660 should theoretically be much superior to the Radeon R7 360 in general. (explain)

GeForce GTX 660 144192 MB/sec
Radeon R7 360 104000 MB/sec
Difference: 40192 (39%)

Texel Rate

The GeForce GTX 660 is a lot (approximately 56%) more effective at anisotropic filtering than the Radeon R7 360. (explain)

GeForce GTX 660 78400 Mtexels/sec
Radeon R7 360 50400 Mtexels/sec
Difference: 28000 (56%)

Pixel Rate

If using high levels of AA is important to you, then the GeForce GTX 660 is superior to the Radeon R7 360, by far. (explain)

GeForce GTX 660 23520 Mpixels/sec
Radeon R7 360 16800 Mpixels/sec
Difference: 6720 (40%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTX 660

Amazon.com

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Radeon R7 360

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 660 Radeon R7 360
Manufacturer nVidia AMD
Year September 2012 June 2015
Code Name GK106 Tobago
Memory 2048 MB 2048 MB
Core Speed 980 MHz 1050 MHz
Memory Speed 6008 MHz 6500 MHz
Power (Max TDP) 140 watts 100 watts
Bandwidth 144192 MB/sec 104000 MB/sec
Texel Rate 78400 Mtexels/sec 50400 Mtexels/sec
Pixel Rate 23520 Mpixels/sec 16800 Mpixels/sec
Unified Shaders 960 768
Texture Mapping Units 80 48
Render Output Units 24 16
Bus Type GDDR5 GDDR5
Bus Width 192-bit 128-bit
Fab Process 28 nm 28 nm
Transistors 2540 million 2080 million
Bus PCIe 3.0 x16 PCIe 3.0 ×16
DirectX Version DirectX 11.0 DirectX 12.0
OpenGL Version OpenGL 4.3 OpenGL 4.5

Memory Bandwidth: Bandwidth is the maximum amount of information (in units of megabytes per second) that can be transported over the external memory interface in a second. It is calculated by multiplying the interface width by its memory speed. If it uses DDR RAM, it should be multiplied by 2 once again. If it uses DDR5, multiply by ANOTHER 2x. The better the memory bandwidth, the better the card will be in general. It especially helps with anti-aliasing, HDR and higher screen resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that can be processed per second. This figure is worked out by multiplying the total number of texture units of the card by the core clock speed of the chip. The higher this number, the better the card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in a second.

Pixel Rate: Pixel rate is the maximum amount of pixels that the graphics chip could possibly write to its local memory in one second - measured in millions of pixels per second. The figure is calculated by multiplying the number of Raster Operations Pipelines by the clock speed of the card. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel rate also depends on quite a few other factors, especially the memory bandwidth of the card - the lower the memory bandwidth is, the lower the potential to get to the maximum fill rate.

Display Prices

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GeForce GTX 660

Amazon.com

Check prices at:

Radeon R7 360

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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