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GeForce GTX Titan vs Radeon R7 360

Intro

The GeForce GTX Titan makes use of a 28 nm design. nVidia has set the core speed at 837 MHz. The GDDR5 RAM works at a frequency of 1502 MHz on this specific model. It features 2688 SPUs as well as 224 Texture Address Units and 48 ROPs.

Compare all of that to the Radeon R7 360, which uses a 28 nm design. AMD has set the core frequency at 1050 MHz. The GDDR5 RAM works at a speed of 1625 MHz on this particular model. It features 768 SPUs as well as 48 TAUs and 16 ROPs.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

GeForce GTX Titan 10162 points
Radeon R7 360 4110 points
Difference: 6052 (147%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

Radeon R7 360 100 Watts
GeForce GTX Titan 250 Watts
Difference: 150 Watts (150%)

Memory Bandwidth

In theory, the GeForce GTX Titan should perform quite a bit faster than the Radeon R7 360 in general. (explain)

GeForce GTX Titan 288384 MB/sec
Radeon R7 360 104000 MB/sec
Difference: 184384 (177%)

Texel Rate

The GeForce GTX Titan should be much (more or less 272%) more effective at texture filtering than the Radeon R7 360. (explain)

GeForce GTX Titan 187488 Mtexels/sec
Radeon R7 360 50400 Mtexels/sec
Difference: 137088 (272%)

Pixel Rate

If running with a high resolution is important to you, then the GeForce GTX Titan is a better choice, and very much so. (explain)

GeForce GTX Titan 40176 Mpixels/sec
Radeon R7 360 16800 Mpixels/sec
Difference: 23376 (139%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTX Titan

Amazon.com

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Radeon R7 360

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX Titan Radeon R7 360
Manufacturer nVidia AMD
Year February 2013 June 2015
Code Name GK110 Tobago
Memory 6144 MB 2048 MB
Core Speed 837 MHz 1050 MHz
Memory Speed 6008 MHz 6500 MHz
Power (Max TDP) 250 watts 100 watts
Bandwidth 288384 MB/sec 104000 MB/sec
Texel Rate 187488 Mtexels/sec 50400 Mtexels/sec
Pixel Rate 40176 Mpixels/sec 16800 Mpixels/sec
Unified Shaders 2688 768
Texture Mapping Units 224 48
Render Output Units 48 16
Bus Type GDDR5 GDDR5
Bus Width 384-bit 128-bit
Fab Process 28 nm 28 nm
Transistors 7080 million 2080 million
Bus PCIe 3.0 x16 PCIe 3.0 ×16
DirectX Version DirectX 11.0 DirectX 12.0
OpenGL Version OpenGL 4.3 OpenGL 4.5

Memory Bandwidth: Bandwidth is the largest amount of data (measured in MB per second) that can be moved across the external memory interface within a second. It's calculated by multiplying the interface width by the speed of its memory. If the card has DDR type RAM, it should be multiplied by 2 once again. If DDR5, multiply by ANOTHER 2x. The better the memory bandwidth, the faster the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and high resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that can be applied in one second. This number is worked out by multiplying the total texture units of the card by the core clock speed of the chip. The higher this number, the better the graphics card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied per second.

Pixel Rate: Pixel rate is the maximum number of pixels the graphics card could possibly write to the local memory per second - measured in millions of pixels per second. The figure is worked out by multiplying the amount of ROPs by the the core speed of the card. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel rate is also dependant on lots of other factors, especially the memory bandwidth - the lower the memory bandwidth is, the lower the ability to reach the max fill rate.

Display Prices

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GeForce GTX Titan

Amazon.com

Check prices at:

Radeon R7 360

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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