Compare any two graphics cards:
GeForce GTX 780 Ti vs Radeon R7 360
IntroThe GeForce GTX 780 Ti comes with a clock speed of 875 MHz and a GDDR5 memory speed of 1750 MHz. It also features a 384-bit memory bus, and uses a 28 nm design. It is made up of 2880 SPUs, 240 Texture Address Units, and 48 Raster Operation Units.Compare all of that to the Radeon R7 360, which comes with a core clock speed of 1050 MHz and a GDDR5 memory speed of 1625 MHz. It also features a 128-bit memory bus, and uses a 28 nm design. It is comprised of 768 SPUs, 48 Texture Address Units, and 16 Raster Operation Units.
Display Graphs
BenchmarksThese are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.
3DMark Fire Strike Graphics Score
Ethereum Mining Hash Rate
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthTheoretically speaking, the GeForce GTX 780 Ti should be 223% faster than the Radeon R7 360 overall, due to its higher data rate. (explain)
Texel RateThe GeForce GTX 780 Ti will be a lot (approximately 317%) faster with regards to texture filtering than the Radeon R7 360. (explain)
Pixel RateIf using a high resolution is important to you, then the GeForce GTX 780 Ti is a better choice, by a large margin. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the largest amount of data (counted in megabytes per second) that can be moved across the external memory interface in one second. It is worked out by multiplying the interface width by its memory clock speed. If the card has DDR type memory, it should be multiplied by 2 again. If DDR5, multiply by ANOTHER 2x. The higher the bandwidth is, the faster the card will be in general. It especially helps with AA, HDR and higher screen resolutions. Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that are applied in one second. This is calculated by multiplying the total texture units of the card by the core clock speed of the chip. The higher this number, the better the card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in one second. Pixel Rate: Pixel rate is the maximum amount of pixels the graphics card could possibly record to the local memory in a second - measured in millions of pixels per second. The number is worked out by multiplying the number of Render Output Units by the the card's clock speed. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel output rate is also dependant on many other factors, most notably the memory bandwidth of the card - the lower the bandwidth is, the lower the potential to reach the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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