Compare any two graphics cards:
GeForce GTX 660 vs Radeon R9 390 8G
IntroThe GeForce GTX 660 comes with a GPU core speed of 980 MHz, and the 2048 MB of GDDR5 memory is set to run at 1502 MHz through a 192-bit bus. It also features 960 Stream Processors, 80 Texture Address Units, and 24 ROPs.Compare those specs to the Radeon R9 390 8G, which features a core clock frequency of 1000 MHz and a GDDR5 memory speed of 1500 MHz. It also uses a 512-bit memory bus, and makes use of a 28 nm design. It features 2560 SPUs, 160 TAUs, and 64 ROPs.
Display Graphs
BenchmarksThese are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.
3DMark Fire Strike Graphics Score
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthAs far as performance goes, the Radeon R9 390 8G should in theory be quite a bit better than the GeForce GTX 660 in general. (explain)
Texel RateThe Radeon R9 390 8G will be a lot (approximately 104%) more effective at AF than the GeForce GTX 660. (explain)
Pixel RateIf running with lots of anti-aliasing is important to you, then the Radeon R9 390 8G is a better choice, by far. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the maximum amount of information (measured in MB per second) that can be moved across the external memory interface in a second. It's worked out by multiplying the interface width by its memory speed. If the card has DDR type memory, the result should be multiplied by 2 again. If it uses DDR5, multiply by ANOTHER 2x. The better the bandwidth is, the better the card will be in general. It especially helps with AA, High Dynamic Range and higher screen resolutions. Texel Rate: Texel rate is the maximum texture map elements (texels) that are applied per second. This figure is calculated by multiplying the total texture units by the core speed of the chip. The better this number, the better the video card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in one second. Pixel Rate: Pixel rate is the most pixels the graphics card can possibly record to its local memory in a second - measured in millions of pixels per second. The figure is worked out by multiplying the amount of Render Output Units by the the core clock speed. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel rate is also dependant on many other factors, especially the memory bandwidth - the lower the memory bandwidth is, the lower the ability to get to the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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