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GeForce GTX 750 Ti vs Radeon R7 360

Intro

The GeForce GTX 750 Ti has a GPU core speed of 1020 MHz, and the 2048 MB of GDDR5 RAM runs at 1350 MHz through a 128-bit bus. It also is made up of 640 SPUs, 40 TAUs, and 16 Raster Operation Units.

Compare all that to the Radeon R7 360, which has a core clock speed of 1050 MHz and a GDDR5 memory frequency of 1625 MHz. It also features a 128-bit memory bus, and uses a 28 nm design. It features 768 SPUs, 48 Texture Address Units, and 16 ROPs.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

GeForce GTX 750 Ti 4562 points
Radeon R7 360 4110 points
Difference: 452 (11%)

Zcash Mining Hash Rate

Radeon R7 360 98 Sol/s
GeForce GTX 750 Ti 72 Sol/s
Difference: 26 (36%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 750 Ti 60 Watts
Radeon R7 360 100 Watts
Difference: 40 Watts (67%)

Memory Bandwidth

The Radeon R7 360 should theoretically perform a small bit faster than the GeForce GTX 750 Ti overall. (explain)

Radeon R7 360 104000 MB/sec
GeForce GTX 750 Ti 86400 MB/sec
Difference: 17600 (20%)

Texel Rate

The Radeon R7 360 should be a lot (about 24%) better at anisotropic filtering than the GeForce GTX 750 Ti. (explain)

Radeon R7 360 50400 Mtexels/sec
GeForce GTX 750 Ti 40800 Mtexels/sec
Difference: 9600 (24%)

Pixel Rate

The Radeon R7 360 should be just a bit (more or less 3%) faster with regards to full screen anti-aliasing than the GeForce GTX 750 Ti, and also capable of handling higher resolutions without losing too much performance. (explain)

Radeon R7 360 16800 Mpixels/sec
GeForce GTX 750 Ti 16320 Mpixels/sec
Difference: 480 (3%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTX 750 Ti

Amazon.com

Check prices at:

Radeon R7 360

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 750 Ti Radeon R7 360
Manufacturer nVidia AMD
Year February 2014 June 2015
Code Name GM107 Tobago
Memory 2048 MB 2048 MB
Core Speed 1020 MHz 1050 MHz
Memory Speed 5400 MHz 6500 MHz
Power (Max TDP) 60 watts 100 watts
Bandwidth 86400 MB/sec 104000 MB/sec
Texel Rate 40800 Mtexels/sec 50400 Mtexels/sec
Pixel Rate 16320 Mpixels/sec 16800 Mpixels/sec
Unified Shaders 640 768
Texture Mapping Units 40 48
Render Output Units 16 16
Bus Type GDDR5 GDDR5
Bus Width 128-bit 128-bit
Fab Process 28 nm 28 nm
Transistors 1870 million 2080 million
Bus PCIe 3.0 x16 PCIe 3.0 ×16
DirectX Version DirectX 11.0 DirectX 12.0
OpenGL Version OpenGL 4.4 OpenGL 4.5

Memory Bandwidth: Bandwidth is the maximum amount of information (measured in MB per second) that can be transferred over the external memory interface within a second. The number is calculated by multiplying the card's bus width by the speed of its memory. If it uses DDR RAM, the result should be multiplied by 2 again. If DDR5, multiply by 4 instead. The higher the bandwidth is, the better the card will be in general. It especially helps with AA, HDR and higher screen resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that can be processed in one second. This number is calculated by multiplying the total number of texture units by the core speed of the chip. The better the texel rate, the better the card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels in one second.

Pixel Rate: Pixel rate is the maximum number of pixels that the graphics card can possibly write to the local memory in one second - measured in millions of pixels per second. The number is calculated by multiplying the number of Render Output Units by the the core clock speed. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel rate also depends on quite a few other factors, most notably the memory bandwidth - the lower the memory bandwidth is, the lower the ability to get to the maximum fill rate.

Display Prices

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GeForce GTX 750 Ti

Amazon.com

Check prices at:

Radeon R7 360

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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