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GeForce GTX 750 Ti vs Radeon R7 360

Intro

The GeForce GTX 750 Ti has core clock speeds of 1020 MHz on the GPU, and 1350 MHz on the 2048 MB of GDDR5 RAM. It features 640 SPUs as well as 40 TAUs and 16 Rasterization Operator Units.

Compare all that to the Radeon R7 360, which comes with core clock speeds of 1050 MHz on the GPU, and 1625 MHz on the 2048 MB of GDDR5 RAM. It features 768 SPUs along with 48 Texture Address Units and 16 Rasterization Operator Units.

Display Graphs

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

GeForce GTX 750 Ti 4562 points
Radeon R7 360 4110 points
Difference: 452 (11%)

Zcash Mining Hash Rate

Radeon R7 360 98 Sol/s
GeForce GTX 750 Ti 72 Sol/s
Difference: 26 (36%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 750 Ti 60 Watts
Radeon R7 360 100 Watts
Difference: 40 Watts (67%)

Memory Bandwidth

As far as performance goes, the Radeon R7 360 should theoretically be a little bit superior to the GeForce GTX 750 Ti in general. (explain)

Radeon R7 360 104000 MB/sec
GeForce GTX 750 Ti 86400 MB/sec
Difference: 17600 (20%)

Texel Rate

The Radeon R7 360 is quite a bit (approximately 24%) better at anisotropic filtering than the GeForce GTX 750 Ti. (explain)

Radeon R7 360 50400 Mtexels/sec
GeForce GTX 750 Ti 40800 Mtexels/sec
Difference: 9600 (24%)

Pixel Rate

The Radeon R7 360 should be a little bit (more or less 3%) more effective at full screen anti-aliasing than the GeForce GTX 750 Ti, and able to handle higher screen resolutions better. (explain)

Radeon R7 360 16800 Mpixels/sec
GeForce GTX 750 Ti 16320 Mpixels/sec
Difference: 480 (3%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTX 750 Ti

Amazon.com

Check prices at:

Radeon R7 360

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 750 Ti Radeon R7 360
Manufacturer nVidia AMD
Year February 2014 June 2015
Code Name GM107 Tobago
Memory 2048 MB 2048 MB
Core Speed 1020 MHz 1050 MHz
Memory Speed 5400 MHz 6500 MHz
Power (Max TDP) 60 watts 100 watts
Bandwidth 86400 MB/sec 104000 MB/sec
Texel Rate 40800 Mtexels/sec 50400 Mtexels/sec
Pixel Rate 16320 Mpixels/sec 16800 Mpixels/sec
Unified Shaders 640 768
Texture Mapping Units 40 48
Render Output Units 16 16
Bus Type GDDR5 GDDR5
Bus Width 128-bit 128-bit
Fab Process 28 nm 28 nm
Transistors 1870 million 2080 million
Bus PCIe 3.0 x16 PCIe 3.0 ×16
DirectX Version DirectX 11.0 DirectX 12.0
OpenGL Version OpenGL 4.4 OpenGL 4.5

Memory Bandwidth: Bandwidth is the maximum amount of information (measured in megabytes per second) that can be transferred past the external memory interface in a second. It is calculated by multiplying the interface width by its memory speed. If it uses DDR RAM, it must be multiplied by 2 once again. If it uses DDR5, multiply by 4 instead. The better the memory bandwidth, the better the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and high resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that can be processed per second. This number is worked out by multiplying the total texture units of the card by the core clock speed of the chip. The higher the texel rate, the better the graphics card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in one second.

Pixel Rate: Pixel rate is the most pixels the graphics card could possibly write to its local memory in one second - measured in millions of pixels per second. Pixel rate is worked out by multiplying the amount of colour ROPs by the the core clock speed. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel rate is also dependant on lots of other factors, most notably the memory bandwidth - the lower the memory bandwidth is, the lower the potential to get to the maximum fill rate.

Display Prices

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GeForce GTX 750 Ti

Amazon.com

Check prices at:

Radeon R7 360

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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