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Radeon R7 360 vs Radeon R9 295X2

Intro

The Radeon R7 360 uses a 28 nm design. AMD has set the core frequency at 1050 MHz. The GDDR5 memory works at a frequency of 1625 MHz on this particular model. It features 768 SPUs as well as 48 TAUs and 16 ROPs.

Compare those specifications to the Radeon R9 295X2, which has GPU core speed of 1018 MHz, and 4096 MB of GDDR5 RAM running at 1250 MHz through a 512-bit bus. It also is comprised of 2816 Stream Processors, 176 Texture Address Units, and 64 ROPs.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

Radeon R9 295X2 21205 points
Radeon R7 360 4110 points
Difference: 17095 (416%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

Radeon R7 360 100 Watts
Radeon R9 295X2 500 Watts
Difference: 400 Watts (400%)

Memory Bandwidth

In theory, the Radeon R9 295X2 will be 515% quicker than the Radeon R7 360 in general, because of its higher bandwidth. (explain)

Radeon R9 295X2 640000 MB/sec
Radeon R7 360 104000 MB/sec
Difference: 536000 (515%)

Texel Rate

The Radeon R9 295X2 should be a lot (approximately 611%) more effective at texture filtering than the Radeon R7 360. (explain)

Radeon R9 295X2 358336 Mtexels/sec
Radeon R7 360 50400 Mtexels/sec
Difference: 307936 (611%)

Pixel Rate

The Radeon R9 295X2 is quite a bit (approximately 676%) better at full screen anti-aliasing than the Radeon R7 360, and capable of handling higher resolutions without losing too much performance. (explain)

Radeon R9 295X2 130304 Mpixels/sec
Radeon R7 360 16800 Mpixels/sec
Difference: 113504 (676%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

One or more cards in this comparison are multi-core. This means that their bandwidth, texel and pixel rates are theoretically doubled - this does not mean the card will actually perform twice as fast, but only that it should in theory be able to. Actual game benchmarks will give a more accurate idea of what it's capable of.

Price Comparison

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Radeon R7 360

Amazon.com

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Radeon R9 295X2

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model Radeon R7 360 Radeon R9 295X2
Manufacturer AMD AMD
Year June 2015 April 2014
Code Name Tobago Vesuvius
Memory 2048 MB 4096 MB (x2)
Core Speed 1050 MHz 1018 MHz (x2)
Memory Speed 6500 MHz 5000 MHz (x2)
Power (Max TDP) 100 watts 500 watts
Bandwidth 104000 MB/sec 640000 MB/sec
Texel Rate 50400 Mtexels/sec 358336 Mtexels/sec
Pixel Rate 16800 Mpixels/sec 130304 Mpixels/sec
Unified Shaders 768 2816 (x2)
Texture Mapping Units 48 176 (x2)
Render Output Units 16 64 (x2)
Bus Type GDDR5 GDDR5
Bus Width 128-bit 512-bit (x2)
Fab Process 28 nm 28 nm
Transistors 2080 million 6200 million
Bus PCIe 3.0 ×16 PCIe 3.0 x16
DirectX Version DirectX 12.0 DirectX 11.2
OpenGL Version OpenGL 4.5 OpenGL 4.3

Memory Bandwidth: Bandwidth is the max amount of information (measured in megabytes per second) that can be transferred across the external memory interface in a second. It's worked out by multiplying the interface width by its memory clock speed. In the case of DDR RAM, it must be multiplied by 2 again. If DDR5, multiply by ANOTHER 2x. The better the card's memory bandwidth, the faster the card will be in general. It especially helps with anti-aliasing, HDR and higher screen resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that are applied in one second. This figure is worked out by multiplying the total texture units by the core speed of the chip. The higher the texel rate, the better the graphics card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels in one second.

Pixel Rate: Pixel rate is the maximum amount of pixels the video card can possibly record to the local memory in one second - measured in millions of pixels per second. Pixel rate is worked out by multiplying the amount of Raster Operations Pipelines by the the core speed of the card. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel output rate also depends on quite a few other factors, especially the memory bandwidth of the card - the lower the memory bandwidth is, the lower the potential to reach the max fill rate.

Display Prices

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Radeon R7 360

Amazon.com

Check prices at:

Radeon R9 295X2

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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