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GeForce 8800 GT 1GB vs GeForce GTS 250 512MB

Intro

The GeForce 8800 GT 1GB has a GPU core clock speed of 600 MHz, and the 1024 MB of GDDR3 memory runs at 900 MHz through a 256-bit bus. It also is made up of 112 Stream Processors, 56 TAUs, and 16 Raster Operation Units.

Compare those specs to the GeForce GTS 250 512MB, which has a clock speed of 738 MHz and a GDDR3 memory speed of 1100 MHz. It also makes use of a 256-bit memory bus, and uses a 65/55 nm design. It is made up of 128 SPUs, 64 TAUs, and 16 ROPs.

(No game benchmarks for this combination yet.)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce 8800 GT 1GB 105 Watts
GeForce GTS 250 512MB 145 Watts
Difference: 40 Watts (38%)

Memory Bandwidth

Theoretically speaking, the GeForce GTS 250 512MB should be 22% faster than the GeForce 8800 GT 1GB in general, due to its greater data rate. (explain)

GeForce GTS 250 512MB 70400 MB/sec
GeForce 8800 GT 1GB 57600 MB/sec
Difference: 12800 (22%)

Texel Rate

The GeForce GTS 250 512MB should be a lot (more or less 41%) more effective at AF than the GeForce 8800 GT 1GB. (explain)

GeForce GTS 250 512MB 47232 Mtexels/sec
GeForce 8800 GT 1GB 33600 Mtexels/sec
Difference: 13632 (41%)

Pixel Rate

The GeForce GTS 250 512MB is much (about 23%) faster with regards to FSAA than the GeForce 8800 GT 1GB, and should be capable of handling higher screen resolutions better. (explain)

GeForce GTS 250 512MB 11808 Mpixels/sec
GeForce 8800 GT 1GB 9600 Mpixels/sec
Difference: 2208 (23%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

Please note that the price comparisons are based on search keywords, and might not be the exact same card listed on this page. We have no control over the accuracy of their search results.

GeForce 8800 GT 1GB

Amazon.com

Other US-based stores

Amazon.co.uk

Amazon.de

Amazon.fr

GeForce GTS 250 512MB

Amazon.com

Other US-based stores

Amazon.co.uk

Amazon.de

Amazon.fr

Specifications

Model GeForce 8800 GT 1GB GeForce GTS 250 512MB
Manufacturer nVidia nVidia
Year Dec 2007 March 3, 2009
Code Name G92 G92a/b
Fab Process 65 nm 65/55 nm
Bus PCIe x16 2.0 PCIe x16 2.0
Memory 1024 MB 512 MB
Core Speed 600 MHz 738 MHz
Shader Speed 1500 MHz 1836 MHz
Memory Speed 900 MHz 1100 MHz
Unified Shaders 112 128
Texture Mapping Units 56 64
Render Output Units 16 16
Bus Type GDDR3 GDDR3
Bus Width 256-bit 256-bit
DirectX Version DirectX 10 DirectX 10
OpenGL Version OpenGL 3.0 OpenGL 3.1
Power (Max TDP) 105 watts 145 watts
Shader Model 4.0 4.0
Bandwidth 57600 MB/sec 70400 MB/sec
Texel Rate 33600 Mtexels/sec 47232 Mtexels/sec
Pixel Rate 9600 Mpixels/sec 11808 Mpixels/sec

Memory Bandwidth: Bandwidth is the max amount of information (counted in MB per second) that can be transported past the external memory interface in a second. It's worked out by multiplying the bus width by the speed of its memory. If the card has DDR memory, it should be multiplied by 2 once again. If it uses DDR5, multiply by ANOTHER 2x. The better the memory bandwidth, the better the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and higher screen resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that can be applied in one second. This figure is worked out by multiplying the total texture units by the core speed of the chip. The higher this number, the better the card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in one second.

Pixel Rate: Pixel rate is the maximum number of pixels that the graphics chip can possibly record to the local memory in one second - measured in millions of pixels per second. The figure is worked out by multiplying the number of colour ROPs by the clock speed of the card. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel output rate also depends on quite a few other factors, most notably the memory bandwidth of the card - the lower the bandwidth is, the lower the potential to get to the maximum fill rate.

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