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GeForce GTX 980 Ti vs Geforce GTX 680

Intro

The GeForce GTX 980 Ti makes use of a 28 nm design. nVidia has clocked the core speed at 1000 MHz. The GDDR5 memory works at a frequency of 1750 MHz on this card. It features 2816 SPUs along with 176 TAUs and 96 Rasterization Operator Units.

Compare those specifications to the Geforce GTX 680, which features a clock speed of 1006 MHz and a GDDR5 memory frequency of 1502 MHz. It also makes use of a 256-bit bus, and makes use of a 28 nm design. It is made up of 1536 SPUs, 128 TAUs, and 32 ROPs.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

GeForce GTX 980 Ti 17120 points
Geforce GTX 680 7650 points
Difference: 9470 (124%)

Grand Theft Auto V | 1920x1080 | Very High

GeForce GTX 980 Ti 80 FPS
Geforce GTX 680 38 FPS
Difference: 42 (111%)

Ethereum Mining Hash Rate

GeForce GTX 980 Ti 22 Mh/s
Geforce GTX 680 16 Mh/s
Difference: 6 (38%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

Geforce GTX 680 195 Watts
GeForce GTX 980 Ti 250 Watts
Difference: 55 Watts (28%)

Memory Bandwidth

Theoretically speaking, the GeForce GTX 980 Ti should perform a lot faster than the Geforce GTX 680 in general. (explain)

GeForce GTX 980 Ti 336000 MB/sec
Geforce GTX 680 192256 MB/sec
Difference: 143744 (75%)

Texel Rate

The GeForce GTX 980 Ti will be much (more or less 37%) more effective at texture filtering than the Geforce GTX 680. (explain)

GeForce GTX 980 Ti 176000 Mtexels/sec
Geforce GTX 680 128768 Mtexels/sec
Difference: 47232 (37%)

Pixel Rate

The GeForce GTX 980 Ti will be quite a bit (about 198%) more effective at AA than the Geforce GTX 680, and also able to handle higher screen resolutions better. (explain)

GeForce GTX 980 Ti 96000 Mpixels/sec
Geforce GTX 680 32192 Mpixels/sec
Difference: 63808 (198%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTX 980 Ti

Amazon.com

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Geforce GTX 680

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 980 Ti Geforce GTX 680
Manufacturer nVidia nVidia
Year June 2015 March 2012
Code Name GM200 GK104
Memory 6144 MB 2048 MB
Core Speed 1000 MHz 1006 MHz
Memory Speed 7000 MHz 6008 MHz
Power (Max TDP) 250 watts 195 watts
Bandwidth 336000 MB/sec 192256 MB/sec
Texel Rate 176000 Mtexels/sec 128768 Mtexels/sec
Pixel Rate 96000 Mpixels/sec 32192 Mpixels/sec
Unified Shaders 2816 1536
Texture Mapping Units 176 128
Render Output Units 96 32
Bus Type GDDR5 GDDR5
Bus Width 384-bit 256-bit
Fab Process 28 nm 28 nm
Transistors 8000 million 3540 million
Bus PCIe 3.0 x16 PCIe 3.0 x16
DirectX Version DirectX 12.0 DirectX 11.0
OpenGL Version OpenGL 4.5 OpenGL 4.2

Memory Bandwidth: Bandwidth is the largest amount of information (in units of MB per second) that can be transferred across the external memory interface in one second. It's worked out by multiplying the interface width by its memory speed. In the case of DDR type memory, it must be multiplied by 2 again. If it uses DDR5, multiply by 4 instead. The better the bandwidth is, the better the card will be in general. It especially helps with AA, HDR and high resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that can be processed per second. This is calculated by multiplying the total texture units by the core speed of the chip. The higher the texel rate, the better the card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in one second.

Pixel Rate: Pixel rate is the maximum number of pixels the graphics card could possibly record to the local memory per second - measured in millions of pixels per second. Pixel rate is calculated by multiplying the amount of Render Output Units by the the core speed of the card. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel fill rate also depends on many other factors, especially the memory bandwidth - the lower the bandwidth is, the lower the potential to get to the max fill rate.

Display Prices

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GeForce GTX 980 Ti

Amazon.com

Check prices at:

Geforce GTX 680

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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