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GeForce GTX 980 Ti vs GeForce GTX Titan

Intro

The GeForce GTX 980 Ti features a GPU core clock speed of 1000 MHz, and the 6144 MB of GDDR5 RAM is set to run at 1750 MHz through a 384-bit bus. It also is made up of 2816 SPUs, 176 Texture Address Units, and 96 ROPs.

Compare that to the GeForce GTX Titan, which uses a 28 nm design. nVidia has set the core speed at 837 MHz. The GDDR5 memory works at a speed of 1502 MHz on this model. It features 2688 SPUs along with 224 TAUs and 48 ROPs.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

GeForce GTX 980 Ti 17120 points
GeForce GTX Titan 10162 points
Difference: 6958 (68%)

Grand Theft Auto V | 1920x1080 | Very High

GeForce GTX 980 Ti 80 FPS
GeForce GTX Titan 52 FPS
Difference: 28 (54%)

Power Usage and Theoretical Benchmarks

Both cards have the same power consumption.

Memory Bandwidth

As far as performance goes, the GeForce GTX 980 Ti should theoretically be just a bit better than the GeForce GTX Titan overall. (explain)

GeForce GTX 980 Ti 336000 MB/sec
GeForce GTX Titan 288384 MB/sec
Difference: 47616 (17%)

Texel Rate

The GeForce GTX Titan should be a bit (approximately 7%) better at AF than the GeForce GTX 980 Ti. (explain)

GeForce GTX Titan 187488 Mtexels/sec
GeForce GTX 980 Ti 176000 Mtexels/sec
Difference: 11488 (7%)

Pixel Rate

The GeForce GTX 980 Ti will be much (more or less 139%) better at FSAA than the GeForce GTX Titan, and will be able to handle higher resolutions more effectively. (explain)

GeForce GTX 980 Ti 96000 Mpixels/sec
GeForce GTX Titan 40176 Mpixels/sec
Difference: 55824 (139%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTX 980 Ti

Amazon.com

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GeForce GTX Titan

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 980 Ti GeForce GTX Titan
Manufacturer nVidia nVidia
Year June 2015 February 2013
Code Name GM200 GK110
Memory 6144 MB 6144 MB
Core Speed 1000 MHz 837 MHz
Memory Speed 7000 MHz 6008 MHz
Power (Max TDP) 250 watts 250 watts
Bandwidth 336000 MB/sec 288384 MB/sec
Texel Rate 176000 Mtexels/sec 187488 Mtexels/sec
Pixel Rate 96000 Mpixels/sec 40176 Mpixels/sec
Unified Shaders 2816 2688
Texture Mapping Units 176 224
Render Output Units 96 48
Bus Type GDDR5 GDDR5
Bus Width 384-bit 384-bit
Fab Process 28 nm 28 nm
Transistors 8000 million 7080 million
Bus PCIe 3.0 x16 PCIe 3.0 x16
DirectX Version DirectX 12.0 DirectX 11.0
OpenGL Version OpenGL 4.5 OpenGL 4.3

Memory Bandwidth: Bandwidth is the maximum amount of data (measured in megabytes per second) that can be moved past the external memory interface in one second. It is worked out by multiplying the interface width by the speed of its memory. If it uses DDR RAM, it must be multiplied by 2 once again. If DDR5, multiply by 4 instead. The higher the bandwidth is, the better the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and high resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that can be applied in one second. This number is calculated by multiplying the total amount of texture units of the card by the core clock speed of the chip. The better the texel rate, the better the graphics card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in one second.

Pixel Rate: Pixel rate is the most pixels the graphics card could possibly write to the local memory in a second - measured in millions of pixels per second. The number is worked out by multiplying the number of colour ROPs by the the card's clock speed. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel rate is also dependant on quite a few other factors, especially the memory bandwidth of the card - the lower the memory bandwidth is, the lower the ability to get to the max fill rate.

Display Prices

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GeForce GTX 980 Ti

Amazon.com

Check prices at:

GeForce GTX Titan

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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