Compare any two graphics cards:
VS

GeForce GTX 980 Ti vs Geforce GTX 770

Intro

The GeForce GTX 980 Ti has a GPU core clock speed of 1000 MHz, and the 6144 MB of GDDR5 memory runs at 1750 MHz through a 384-bit bus. It also features 2816 Stream Processors, 176 Texture Address Units, and 96 ROPs.

Compare those specifications to the Geforce GTX 770, which comes with GPU core speed of 1046 MHz, and 2048 MB of GDDR5 RAM running at 1753 MHz through a 256-bit bus. It also is comprised of 1536 Stream Processors, 128 Texture Address Units, and 32 ROPs.

Display Graphs

Hide Graphs

Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

GeForce GTX 980 Ti 17120 points
Geforce GTX 770 7854 points
Difference: 9266 (118%)

Zcash Mining Hash Rate

GeForce GTX 980 Ti 425 Sol/s
Geforce GTX 770 70 Sol/s
Difference: 355 (507%)

Ethereum Mining Hash Rate

GeForce GTX 980 Ti 22 Mh/s
Geforce GTX 770 14 Mh/s
Difference: 8 (57%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

Geforce GTX 770 230 Watts
GeForce GTX 980 Ti 250 Watts
Difference: 20 Watts (9%)

Memory Bandwidth

Theoretically speaking, the GeForce GTX 980 Ti should be 50% faster than the Geforce GTX 770 in general, due to its greater data rate. (explain)

GeForce GTX 980 Ti 336000 MB/sec
Geforce GTX 770 224384 MB/sec
Difference: 111616 (50%)

Texel Rate

The GeForce GTX 980 Ti will be a lot (more or less 31%) faster with regards to texture filtering than the Geforce GTX 770. (explain)

GeForce GTX 980 Ti 176000 Mtexels/sec
Geforce GTX 770 133888 Mtexels/sec
Difference: 42112 (31%)

Pixel Rate

If running with a high resolution is important to you, then the GeForce GTX 980 Ti is a better choice, by a large margin. (explain)

GeForce GTX 980 Ti 96000 Mpixels/sec
Geforce GTX 770 33472 Mpixels/sec
Difference: 62528 (187%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

Display Prices

Hide Prices

GeForce GTX 980 Ti

Amazon.com

Check prices at:

Geforce GTX 770

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

Display Specifications

Hide Specifications

Model GeForce GTX 980 Ti Geforce GTX 770
Manufacturer nVidia nVidia
Year June 2015 May 2013
Code Name GM200 GK104
Memory 6144 MB 2048 MB
Core Speed 1000 MHz 1046 MHz
Memory Speed 7000 MHz 7012 MHz
Power (Max TDP) 250 watts 230 watts
Bandwidth 336000 MB/sec 224384 MB/sec
Texel Rate 176000 Mtexels/sec 133888 Mtexels/sec
Pixel Rate 96000 Mpixels/sec 33472 Mpixels/sec
Unified Shaders 2816 1536
Texture Mapping Units 176 128
Render Output Units 96 32
Bus Type GDDR5 GDDR5
Bus Width 384-bit 256-bit
Fab Process 28 nm 28 nm
Transistors 8000 million 3540 million
Bus PCIe 3.0 x16 PCIe 3.0 x16
DirectX Version DirectX 12.0 DirectX 11.0
OpenGL Version OpenGL 4.5 OpenGL 4.3

Memory Bandwidth: Memory bandwidth is the largest amount of information (measured in megabytes per second) that can be transferred past the external memory interface in a second. The number is worked out by multiplying the interface width by its memory speed. If it uses DDR type memory, it must be multiplied by 2 once again. If it uses DDR5, multiply by 4 instead. The higher the card's memory bandwidth, the faster the card will be in general. It especially helps with AA, High Dynamic Range and higher screen resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that can be processed in one second. This number is worked out by multiplying the total amount of texture units by the core speed of the chip. The higher this number, the better the card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels in a second.

Pixel Rate: Pixel rate is the maximum amount of pixels that the graphics chip could possibly write to its local memory per second - measured in millions of pixels per second. Pixel rate is worked out by multiplying the number of colour ROPs by the clock speed of the card. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel output rate is also dependant on quite a few other factors, especially the memory bandwidth of the card - the lower the memory bandwidth is, the lower the ability to get to the maximum fill rate.

Display Prices

Hide Prices

GeForce GTX 980 Ti

Amazon.com

Check prices at:

Geforce GTX 770

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Comments

Be the first to leave a comment!

Your email address will not be published. Required fields are marked *


*

WordPress Anti Spam by WP-SpamShield