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GeForce GTX 980 Ti vs Radeon R9 290X

Intro

The GeForce GTX 980 Ti has a clock speed of 1000 MHz and a GDDR5 memory speed of 1750 MHz. It also makes use of a 384-bit bus, and makes use of a 28 nm design. It features 2816 SPUs, 176 Texture Address Units, and 96 Raster Operation Units.

Compare those specs to the Radeon R9 290X, which uses a 28 nm design. AMD has clocked the core frequency at 800 MHz. The GDDR5 RAM is set to run at a speed of 1250 MHz on this card. It features 2816 SPUs along with 176 Texture Address Units and 64 ROPs.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

GeForce GTX 980 Ti 17120 points
Radeon R9 290X 10609 points
Difference: 6511 (61%)

Grand Theft Auto V | 1920x1080 | Very High

GeForce GTX 980 Ti 80 FPS
Radeon R9 290X 60 FPS
Difference: 20 (33%)

Zcash Mining Hash Rate

GeForce GTX 980 Ti 425 Sol/s
Radeon R9 290X 369 Sol/s
Difference: 56 (15%)

Ethereum Mining Hash Rate

Radeon R9 290X 29 Mh/s
GeForce GTX 980 Ti 22 Mh/s
Difference: 7 (32%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 980 Ti 250 Watts
Radeon R9 290X 300 Watts
Difference: 50 Watts (20%)

Memory Bandwidth

Theoretically speaking, the GeForce GTX 980 Ti is 5% quicker than the Radeon R9 290X overall, due to its greater bandwidth. (explain)

GeForce GTX 980 Ti 336000 MB/sec
Radeon R9 290X 320000 MB/sec
Difference: 16000 (5%)

Texel Rate

The GeForce GTX 980 Ti is quite a bit (more or less 25%) more effective at anisotropic filtering than the Radeon R9 290X. (explain)

GeForce GTX 980 Ti 176000 Mtexels/sec
Radeon R9 290X 140800 Mtexels/sec
Difference: 35200 (25%)

Pixel Rate

The GeForce GTX 980 Ti will be quite a bit (more or less 88%) better at full screen anti-aliasing than the Radeon R9 290X, and also able to handle higher screen resolutions while still performing well. (explain)

GeForce GTX 980 Ti 96000 Mpixels/sec
Radeon R9 290X 51200 Mpixels/sec
Difference: 44800 (88%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTX 980 Ti

Amazon.com

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Radeon R9 290X

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 980 Ti Radeon R9 290X
Manufacturer nVidia AMD
Year June 2015 October 2013
Code Name GM200 Hawaii XT
Memory 6144 MB 4096 MB
Core Speed 1000 MHz 800 MHz
Memory Speed 7000 MHz 5000 MHz
Power (Max TDP) 250 watts 300 watts
Bandwidth 336000 MB/sec 320000 MB/sec
Texel Rate 176000 Mtexels/sec 140800 Mtexels/sec
Pixel Rate 96000 Mpixels/sec 51200 Mpixels/sec
Unified Shaders 2816 2816
Texture Mapping Units 176 176
Render Output Units 96 64
Bus Type GDDR5 GDDR5
Bus Width 384-bit 512-bit
Fab Process 28 nm 28 nm
Transistors 8000 million 6200 million
Bus PCIe 3.0 x16 PCIe 3.0 x16
DirectX Version DirectX 12.0 DirectX 11.2
OpenGL Version OpenGL 4.5 OpenGL 4.3

Memory Bandwidth: Memory bandwidth is the maximum amount of data (counted in megabytes per second) that can be transported past the external memory interface in one second. It's calculated by multiplying the card's bus width by its memory speed. If the card has DDR type RAM, it should be multiplied by 2 again. If it uses DDR5, multiply by ANOTHER 2x. The better the bandwidth is, the better the card will be in general. It especially helps with AA, High Dynamic Range and high resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that can be applied per second. This number is worked out by multiplying the total number of texture units by the core speed of the chip. The better the texel rate, the better the graphics card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed per second.

Pixel Rate: Pixel rate is the maximum number of pixels the graphics card can possibly record to its local memory in one second - measured in millions of pixels per second. The figure is worked out by multiplying the amount of Raster Operations Pipelines by the the core speed of the card. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel rate is also dependant on lots of other factors, most notably the memory bandwidth of the card - the lower the bandwidth is, the lower the ability to get to the max fill rate.

Display Prices

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GeForce GTX 980 Ti

Amazon.com

Check prices at:

Radeon R9 290X

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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