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GeForce GTX 980 Ti vs Radeon R9 290

Intro

The GeForce GTX 980 Ti comes with core speeds of 1000 MHz on the GPU, and 1750 MHz on the 6144 MB of GDDR5 RAM. It features 2816 SPUs along with 176 Texture Address Units and 96 ROPs.

Compare those specs to the Radeon R9 290, which has core clock speeds of 800 MHz on the GPU, and 1250 MHz on the 4096 MB of GDDR5 memory. It features 2560 SPUs as well as 160 Texture Address Units and 64 Rasterization Operator Units.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

GeForce GTX 980 Ti 17120 points
Radeon R9 290 9876 points
Difference: 7244 (73%)

Zcash Mining Hash Rate

GeForce GTX 980 Ti 425 Sol/s
Radeon R9 290 283 Sol/s
Difference: 142 (50%)

Ethereum Mining Hash Rate

Radeon R9 290 29 Mh/s
GeForce GTX 980 Ti 22 Mh/s
Difference: 7 (32%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 980 Ti 250 Watts
Radeon R9 290 300 Watts
Difference: 50 Watts (20%)

Memory Bandwidth

Theoretically speaking, the GeForce GTX 980 Ti should perform a small bit faster than the Radeon R9 290 in general. (explain)

GeForce GTX 980 Ti 336000 MB/sec
Radeon R9 290 320000 MB/sec
Difference: 16000 (5%)

Texel Rate

The GeForce GTX 980 Ti will be much (more or less 38%) better at texture filtering than the Radeon R9 290. (explain)

GeForce GTX 980 Ti 176000 Mtexels/sec
Radeon R9 290 128000 Mtexels/sec
Difference: 48000 (38%)

Pixel Rate

The GeForce GTX 980 Ti will be a lot (approximately 88%) more effective at anti-aliasing than the Radeon R9 290, and also capable of handling higher resolutions while still performing well. (explain)

GeForce GTX 980 Ti 96000 Mpixels/sec
Radeon R9 290 51200 Mpixels/sec
Difference: 44800 (88%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTX 980 Ti

Amazon.com

Check prices at:

Radeon R9 290

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 980 Ti Radeon R9 290
Manufacturer nVidia AMD
Year June 2015 November 2013
Code Name GM200 Hawaii PRO
Memory 6144 MB 4096 MB
Core Speed 1000 MHz 800 MHz
Memory Speed 7000 MHz 5000 MHz
Power (Max TDP) 250 watts 300 watts
Bandwidth 336000 MB/sec 320000 MB/sec
Texel Rate 176000 Mtexels/sec 128000 Mtexels/sec
Pixel Rate 96000 Mpixels/sec 51200 Mpixels/sec
Unified Shaders 2816 2560
Texture Mapping Units 176 160
Render Output Units 96 64
Bus Type GDDR5 GDDR5
Bus Width 384-bit 512-bit
Fab Process 28 nm 28 nm
Transistors 8000 million 6200 million
Bus PCIe 3.0 x16 PCIe 3.0 x16
DirectX Version DirectX 12.0 DirectX 11.2
OpenGL Version OpenGL 4.5 OpenGL 4.3

Memory Bandwidth: Bandwidth is the maximum amount of information (counted in megabytes per second) that can be transported past the external memory interface in one second. It is calculated by multiplying the bus width by its memory speed. In the case of DDR memory, the result should be multiplied by 2 once again. If it uses DDR5, multiply by ANOTHER 2x. The better the memory bandwidth, the better the card will be in general. It especially helps with AA, HDR and high resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that can be applied per second. This figure is calculated by multiplying the total texture units of the card by the core clock speed of the chip. The better this number, the better the graphics card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in a second.

Pixel Rate: Pixel rate is the maximum number of pixels that the graphics card could possibly write to the local memory in a second - measured in millions of pixels per second. Pixel rate is worked out by multiplying the number of Raster Operations Pipelines by the the core clock speed. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel fill rate is also dependant on lots of other factors, especially the memory bandwidth of the card - the lower the memory bandwidth is, the lower the potential to get to the max fill rate.

Display Prices

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GeForce GTX 980 Ti

Amazon.com

Check prices at:

Radeon R9 290

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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