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GeForce GTX 980 Ti vs Radeon R7 250X

Intro

The GeForce GTX 980 Ti uses a 28 nm design. nVidia has set the core speed at 1000 MHz. The GDDR5 RAM runs at a frequency of 1750 MHz on this specific model. It features 2816 SPUs as well as 176 TAUs and 96 ROPs.

Compare that to the Radeon R7 250X, which features a clock speed of 1000 MHz and a GDDR5 memory speed of 1125 MHz. It also features a 128-bit bus, and makes use of a 28 nm design. It is comprised of 640 SPUs, 40 TAUs, and 16 Raster Operation Units.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

GeForce GTX 980 Ti 17120 points
Radeon R7 250X 2860 points
Difference: 14260 (499%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

Radeon R7 250X 95 Watts
GeForce GTX 980 Ti 250 Watts
Difference: 155 Watts (163%)

Memory Bandwidth

Theoretically speaking, the GeForce GTX 980 Ti will be 367% faster than the Radeon R7 250X in general, due to its greater bandwidth. (explain)

GeForce GTX 980 Ti 336000 MB/sec
Radeon R7 250X 72000 MB/sec
Difference: 264000 (367%)

Texel Rate

The GeForce GTX 980 Ti is much (more or less 340%) more effective at texture filtering than the Radeon R7 250X. (explain)

GeForce GTX 980 Ti 176000 Mtexels/sec
Radeon R7 250X 40000 Mtexels/sec
Difference: 136000 (340%)

Pixel Rate

If using high levels of AA is important to you, then the GeForce GTX 980 Ti is a better choice, by a large margin. (explain)

GeForce GTX 980 Ti 96000 Mpixels/sec
Radeon R7 250X 16000 Mpixels/sec
Difference: 80000 (500%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTX 980 Ti

Amazon.com

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Radeon R7 250X

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 980 Ti Radeon R7 250X
Manufacturer nVidia AMD
Year June 2015 February 2014
Code Name GM200 Cape Verde XT
Memory 6144 MB 1024 MB
Core Speed 1000 MHz 1000 MHz
Memory Speed 7000 MHz 4500 MHz
Power (Max TDP) 250 watts 95 watts
Bandwidth 336000 MB/sec 72000 MB/sec
Texel Rate 176000 Mtexels/sec 40000 Mtexels/sec
Pixel Rate 96000 Mpixels/sec 16000 Mpixels/sec
Unified Shaders 2816 640
Texture Mapping Units 176 40
Render Output Units 96 16
Bus Type GDDR5 GDDR5
Bus Width 384-bit 128-bit
Fab Process 28 nm 28 nm
Transistors 8000 million 1500 million
Bus PCIe 3.0 x16 PCIe 3.0 x16
DirectX Version DirectX 12.0 DirectX 11.2
OpenGL Version OpenGL 4.5 OpenGL 4.3

Memory Bandwidth: Memory bandwidth is the largest amount of data (in units of MB per second) that can be transported across the external memory interface within a second. The number is worked out by multiplying the card's interface width by the speed of its memory. In the case of DDR RAM, the result should be multiplied by 2 again. If DDR5, multiply by ANOTHER 2x. The better the memory bandwidth, the faster the card will be in general. It especially helps with AA, HDR and higher screen resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that are processed per second. This figure is calculated by multiplying the total amount of texture units by the core clock speed of the chip. The higher the texel rate, the better the card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels in one second.

Pixel Rate: Pixel rate is the maximum amount of pixels the graphics card could possibly write to the local memory in a second - measured in millions of pixels per second. The figure is calculated by multiplying the amount of Render Output Units by the clock speed of the card. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel output rate also depends on many other factors, especially the memory bandwidth - the lower the bandwidth is, the lower the potential to get to the maximum fill rate.

Display Prices

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GeForce GTX 980 Ti

Amazon.com

Check prices at:

Radeon R7 250X

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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