Compare any two graphics cards:
GeForce 8600 GT 1GB GDDR3 vs GeForce GTX Titan X
IntroThe GeForce 8600 GT 1GB GDDR3 makes use of a 80 nm design. nVidia has set the core speed at 540 MHz. The GDDR3 memory is set to run at a speed of 700 MHz on this specific card. It features 32 SPUs along with 16 TAUs and 8 Rasterization Operator Units.Compare all of that to the GeForce GTX Titan X, which makes use of a 28 nm design. nVidia has set the core frequency at 1000 MHz. The GDDR5 RAM works at a speed of 1750 MHz on this specific card. It features 3072 SPUs as well as 192 Texture Address Units and 96 Rasterization Operator Units.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthPerformance-wise, the GeForce GTX Titan X should in theory be quite a bit superior to the GeForce 8600 GT 1GB GDDR3 overall. (explain)
Texel RateThe GeForce GTX Titan X will be quite a bit (approximately 2122%) more effective at AF than the GeForce 8600 GT 1GB GDDR3. (explain)
Pixel RateIf using high levels of AA is important to you, then the GeForce GTX Titan X is the winner, by a large margin. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the largest amount of information (in units of MB per second) that can be moved over the external memory interface in a second. It's worked out by multiplying the interface width by its memory speed. If the card has DDR type memory, the result should be multiplied by 2 once again. If DDR5, multiply by ANOTHER 2x. The better the card's memory bandwidth, the faster the card will be in general. It especially helps with anti-aliasing, HDR and higher screen resolutions. Texel Rate: Texel rate is the maximum texture map elements (texels) that can be processed per second. This number is calculated by multiplying the total number of texture units of the card by the core speed of the chip. The higher this number, the better the video card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in one second. Pixel Rate: Pixel rate is the maximum amount of pixels that the graphics chip could possibly write to the local memory in a second - measured in millions of pixels per second. The figure is calculated by multiplying the amount of Render Output Units by the the core speed of the card. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel rate is also dependant on many other factors, most notably the memory bandwidth - the lower the memory bandwidth is, the lower the ability to get to the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
|
Comments
Be the first to leave a comment!