Compare any two graphics cards:
GeForce GTX Titan X vs Radeon HD 5570
IntroThe GeForce GTX Titan X comes with a GPU clock speed of 1000 MHz, and the 12288 MB of GDDR5 RAM runs at 1750 MHz through a 384-bit bus. It also features 3072 Stream Processors, 192 Texture Address Units, and 96 ROPs.Compare all that to the Radeon HD 5570, which features a core clock speed of 650 MHz and a DDR3 memory speed of 900 MHz. It also features a 128-bit bus, and uses a 40 nm design. It is comprised of 400(80x5) SPUs, 20 TAUs, and 8 Raster Operation Units.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthTheoretically speaking, the GeForce GTX Titan X should perform a lot faster than the Radeon HD 5570 overall. (explain)
Texel RateThe GeForce GTX Titan X should be quite a bit (approximately 1377%) more effective at AF than the Radeon HD 5570. (explain)
Pixel RateThe GeForce GTX Titan X is a lot (more or less 1746%) faster with regards to anti-aliasing than the Radeon HD 5570, and will be able to handle higher resolutions without slowing down too much. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the max amount of information (counted in MB per second) that can be transported past the external memory interface in one second. It is calculated by multiplying the bus width by its memory clock speed. If the card has DDR memory, it should be multiplied by 2 again. If DDR5, multiply by 4 instead. The better the memory bandwidth, the better the card will be in general. It especially helps with AA, High Dynamic Range and higher screen resolutions. Texel Rate: Texel rate is the maximum texture map elements (texels) that can be applied per second. This is worked out by multiplying the total number of texture units by the core clock speed of the chip. The better the texel rate, the better the video card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in one second. Pixel Rate: Pixel rate is the maximum number of pixels the video card can possibly record to its local memory in one second - measured in millions of pixels per second. Pixel rate is worked out by multiplying the amount of Render Output Units by the clock speed of the card. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel fill rate also depends on lots of other factors, especially the memory bandwidth - the lower the bandwidth is, the lower the ability to reach the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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