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GeForce GTX Titan X vs Radeon HD 6870

Intro

The GeForce GTX Titan X has a GPU clock speed of 1000 MHz, and the 12288 MB of GDDR5 memory is set to run at 1750 MHz through a 384-bit bus. It also is comprised of 3072 SPUs, 192 Texture Address Units, and 96 ROPs.

Compare all of that to the Radeon HD 6870, which makes use of a 40 nm design. AMD has set the core speed at 900 MHz. The GDDR5 RAM works at a frequency of 1050 MHz on this specific model. It features 1120 SPUs along with 56 Texture Address Units and 32 ROPs.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

GeForce GTX Titan X 17879 points
Radeon HD 6870 2870 points
Difference: 15009 (523%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

Radeon HD 6870 151 Watts
GeForce GTX Titan X 250 Watts
Difference: 99 Watts (66%)

Memory Bandwidth

As far as performance goes, the GeForce GTX Titan X should in theory be a lot superior to the Radeon HD 6870 in general. (explain)

GeForce GTX Titan X 336000 MB/sec
Radeon HD 6870 134400 MB/sec
Difference: 201600 (150%)

Texel Rate

The GeForce GTX Titan X is quite a bit (approximately 281%) better at anisotropic filtering than the Radeon HD 6870. (explain)

GeForce GTX Titan X 192000 Mtexels/sec
Radeon HD 6870 50400 Mtexels/sec
Difference: 141600 (281%)

Pixel Rate

The GeForce GTX Titan X is quite a bit (more or less 233%) better at AA than the Radeon HD 6870, and will be able to handle higher resolutions better. (explain)

GeForce GTX Titan X 96000 Mpixels/sec
Radeon HD 6870 28800 Mpixels/sec
Difference: 67200 (233%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTX Titan X

Amazon.com

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Radeon HD 6870

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX Titan X Radeon HD 6870
Manufacturer nVidia AMD
Year March 2015 October 2010
Code Name GM200 Barts XT
Memory 12288 MB 1024 MB
Core Speed 1000 MHz 900 MHz
Memory Speed 7000 MHz 4200 MHz
Power (Max TDP) 250 watts 151 watts
Bandwidth 336000 MB/sec 134400 MB/sec
Texel Rate 192000 Mtexels/sec 50400 Mtexels/sec
Pixel Rate 96000 Mpixels/sec 28800 Mpixels/sec
Unified Shaders 3072 1120
Texture Mapping Units 192 56
Render Output Units 96 32
Bus Type GDDR5 GDDR5
Bus Width 384-bit 256-bit
Fab Process 28 nm 40 nm
Transistors 8000 million 1700 million
Bus PCIe 3.0 x16 PCIe x16
DirectX Version DirectX 12.0 DirectX 11
OpenGL Version OpenGL 4.5 OpenGL 4.1

Memory Bandwidth: Memory bandwidth is the maximum amount of information (measured in megabytes per second) that can be transferred past the external memory interface within a second. It's calculated by multiplying the interface width by its memory speed. If it uses DDR type memory, it must be multiplied by 2 once again. If DDR5, multiply by 4 instead. The better the memory bandwidth, the faster the card will be in general. It especially helps with AA, High Dynamic Range and higher screen resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that can be applied per second. This number is worked out by multiplying the total number of texture units of the card by the core speed of the chip. The better the texel rate, the better the graphics card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in one second.

Pixel Rate: Pixel rate is the maximum amount of pixels the video card could possibly write to the local memory in a second - measured in millions of pixels per second. The number is calculated by multiplying the amount of Raster Operations Pipelines by the clock speed of the card. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel fill rate also depends on lots of other factors, especially the memory bandwidth of the card - the lower the memory bandwidth is, the lower the ability to get to the maximum fill rate.

Display Prices

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GeForce GTX Titan X

Amazon.com

Check prices at:

Radeon HD 6870

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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