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GeForce GTX 470 vs GeForce GTX Titan X

Intro

The GeForce GTX 470 comes with a GPU clock speed of 607 MHz, and the 1280 MB of GDDR5 RAM runs at 837 MHz through a 320-bit bus. It also features 448 Stream Processors, 56 Texture Address Units, and 40 Raster Operation Units.

Compare that to the GeForce GTX Titan X, which features a clock speed of 1000 MHz and a GDDR5 memory frequency of 1750 MHz. It also features a 384-bit bus, and uses a 28 nm design. It is comprised of 3072 SPUs, 192 Texture Address Units, and 96 Raster Operation Units.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

GeForce GTX Titan X 17879 points
GeForce GTX 470 2937 points
Difference: 14942 (509%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 470 215 Watts
GeForce GTX Titan X 250 Watts
Difference: 35 Watts (16%)

Memory Bandwidth

As far as performance goes, the GeForce GTX Titan X should theoretically be much better than the GeForce GTX 470 in general. (explain)

GeForce GTX Titan X 336000 MB/sec
GeForce GTX 470 133920 MB/sec
Difference: 202080 (151%)

Texel Rate

The GeForce GTX Titan X will be quite a bit (approximately 465%) more effective at anisotropic filtering than the GeForce GTX 470. (explain)

GeForce GTX Titan X 192000 Mtexels/sec
GeForce GTX 470 33992 Mtexels/sec
Difference: 158008 (465%)

Pixel Rate

The GeForce GTX Titan X is a lot (more or less 295%) more effective at AA than the GeForce GTX 470, and also will be able to handle higher resolutions without losing too much performance. (explain)

GeForce GTX Titan X 96000 Mpixels/sec
GeForce GTX 470 24280 Mpixels/sec
Difference: 71720 (295%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTX 470

Amazon.com

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GeForce GTX Titan X

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 470 GeForce GTX Titan X
Manufacturer nVidia nVidia
Year March 2010 March 2015
Code Name GF100 GM200
Memory 1280 MB 12288 MB
Core Speed 607 MHz 1000 MHz
Memory Speed 3348 MHz 7000 MHz
Power (Max TDP) 215 watts 250 watts
Bandwidth 133920 MB/sec 336000 MB/sec
Texel Rate 33992 Mtexels/sec 192000 Mtexels/sec
Pixel Rate 24280 Mpixels/sec 96000 Mpixels/sec
Unified Shaders 448 3072
Texture Mapping Units 56 192
Render Output Units 40 96
Bus Type GDDR5 GDDR5
Bus Width 320-bit 384-bit
Fab Process 40 nm 28 nm
Transistors 3000 million 8000 million
Bus PCIe x16 PCIe 3.0 x16
DirectX Version DirectX 11 DirectX 12.0
OpenGL Version OpenGL 4.1 OpenGL 4.5

Memory Bandwidth: Bandwidth is the maximum amount of information (counted in megabytes per second) that can be transported past the external memory interface in one second. It's worked out by multiplying the card's interface width by its memory clock speed. If it uses DDR type RAM, it should be multiplied by 2 once again. If DDR5, multiply by 4 instead. The higher the memory bandwidth, the better the card will be in general. It especially helps with anti-aliasing, HDR and high resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that are applied in one second. This figure is worked out by multiplying the total number of texture units by the core clock speed of the chip. The better the texel rate, the better the video card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in a second.

Pixel Rate: Pixel rate is the most pixels that the graphics card could possibly write to its local memory in a second - measured in millions of pixels per second. The number is calculated by multiplying the amount of Render Output Units by the the core speed of the card. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel fill rate is also dependant on many other factors, most notably the memory bandwidth - the lower the memory bandwidth is, the lower the potential to get to the maximum fill rate.

Display Prices

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GeForce GTX 470

Amazon.com

Check prices at:

GeForce GTX Titan X

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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