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GeForce GTX 470 vs GeForce GTX Titan X

Intro

The GeForce GTX 470 has core clock speeds of 607 MHz on the GPU, and 837 MHz on the 1280 MB of GDDR5 memory. It features 448 SPUs as well as 56 TAUs and 40 Rasterization Operator Units.

Compare all that to the GeForce GTX Titan X, which uses a 28 nm design. nVidia has set the core speed at 1000 MHz. The GDDR5 memory runs at a speed of 1750 MHz on this card. It features 3072 SPUs along with 192 TAUs and 96 ROPs.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

GeForce GTX Titan X 17879 points
GeForce GTX 470 2937 points
Difference: 14942 (509%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 470 215 Watts
GeForce GTX Titan X 250 Watts
Difference: 35 Watts (16%)

Memory Bandwidth

As far as performance goes, the GeForce GTX Titan X should theoretically be much superior to the GeForce GTX 470 overall. (explain)

GeForce GTX Titan X 336000 MB/sec
GeForce GTX 470 133920 MB/sec
Difference: 202080 (151%)

Texel Rate

The GeForce GTX Titan X will be much (more or less 465%) more effective at texture filtering than the GeForce GTX 470. (explain)

GeForce GTX Titan X 192000 Mtexels/sec
GeForce GTX 470 33992 Mtexels/sec
Difference: 158008 (465%)

Pixel Rate

If running with a high resolution is important to you, then the GeForce GTX Titan X is superior to the GeForce GTX 470, and very much so. (explain)

GeForce GTX Titan X 96000 Mpixels/sec
GeForce GTX 470 24280 Mpixels/sec
Difference: 71720 (295%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTX 470

Amazon.com

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GeForce GTX Titan X

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 470 GeForce GTX Titan X
Manufacturer nVidia nVidia
Year March 2010 March 2015
Code Name GF100 GM200
Memory 1280 MB 12288 MB
Core Speed 607 MHz 1000 MHz
Memory Speed 3348 MHz 7000 MHz
Power (Max TDP) 215 watts 250 watts
Bandwidth 133920 MB/sec 336000 MB/sec
Texel Rate 33992 Mtexels/sec 192000 Mtexels/sec
Pixel Rate 24280 Mpixels/sec 96000 Mpixels/sec
Unified Shaders 448 3072
Texture Mapping Units 56 192
Render Output Units 40 96
Bus Type GDDR5 GDDR5
Bus Width 320-bit 384-bit
Fab Process 40 nm 28 nm
Transistors 3000 million 8000 million
Bus PCIe x16 PCIe 3.0 x16
DirectX Version DirectX 11 DirectX 12.0
OpenGL Version OpenGL 4.1 OpenGL 4.5

Memory Bandwidth: Bandwidth is the largest amount of information (measured in megabytes per second) that can be transferred past the external memory interface within a second. It is calculated by multiplying the card's interface width by the speed of its memory. If the card has DDR type memory, it must be multiplied by 2 again. If DDR5, multiply by 4 instead. The higher the memory bandwidth, the faster the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and high resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that are processed per second. This is calculated by multiplying the total amount of texture units of the card by the core clock speed of the chip. The higher the texel rate, the better the graphics card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in one second.

Pixel Rate: Pixel rate is the most pixels the graphics card could possibly record to the local memory in a second - measured in millions of pixels per second. The figure is calculated by multiplying the number of ROPs by the clock speed of the card. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel fill rate is also dependant on quite a few other factors, most notably the memory bandwidth - the lower the memory bandwidth is, the lower the potential to get to the maximum fill rate.

Display Prices

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GeForce GTX 470

Amazon.com

Check prices at:

GeForce GTX Titan X

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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