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GeForce GTX 480 vs GeForce GTX Titan X

Intro

The GeForce GTX 480 features a GPU clock speed of 700 MHz, and the 1536 MB of GDDR5 memory runs at 924 MHz through a 384-bit bus. It also features 480 SPUs, 60 TAUs, and 48 Raster Operation Units.

Compare those specifications to the GeForce GTX Titan X, which makes use of a 28 nm design. nVidia has clocked the core frequency at 1000 MHz. The GDDR5 memory works at a speed of 1750 MHz on this specific card. It features 3072 SPUs as well as 192 Texture Address Units and 96 ROPs.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

GeForce GTX Titan X 17879 points
GeForce GTX 480 3650 points
Difference: 14229 (390%)

Power Usage and Theoretical Benchmarks

Both cards have the same power consumption.

Memory Bandwidth

Theoretically, the GeForce GTX Titan X should perform much faster than the GeForce GTX 480 overall. (explain)

GeForce GTX Titan X 336000 MB/sec
GeForce GTX 480 177408 MB/sec
Difference: 158592 (89%)

Texel Rate

The GeForce GTX Titan X is quite a bit (more or less 357%) better at texture filtering than the GeForce GTX 480. (explain)

GeForce GTX Titan X 192000 Mtexels/sec
GeForce GTX 480 42000 Mtexels/sec
Difference: 150000 (357%)

Pixel Rate

The GeForce GTX Titan X should be quite a bit (more or less 186%) better at AA than the GeForce GTX 480, and also will be able to handle higher screen resolutions without losing too much performance. (explain)

GeForce GTX Titan X 96000 Mpixels/sec
GeForce GTX 480 33600 Mpixels/sec
Difference: 62400 (186%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTX 480

Amazon.com

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GeForce GTX Titan X

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 480 GeForce GTX Titan X
Manufacturer nVidia nVidia
Year March 2010 March 2015
Code Name GF100 GM200
Memory 1536 MB 12288 MB
Core Speed 700 MHz 1000 MHz
Memory Speed 3696 MHz 7000 MHz
Power (Max TDP) 250 watts 250 watts
Bandwidth 177408 MB/sec 336000 MB/sec
Texel Rate 42000 Mtexels/sec 192000 Mtexels/sec
Pixel Rate 33600 Mpixels/sec 96000 Mpixels/sec
Unified Shaders 480 3072
Texture Mapping Units 60 192
Render Output Units 48 96
Bus Type GDDR5 GDDR5
Bus Width 384-bit 384-bit
Fab Process 40 nm 28 nm
Transistors 3000 million 8000 million
Bus PCIe x16 PCIe 3.0 x16
DirectX Version DirectX 11 DirectX 12.0
OpenGL Version OpenGL 4.1 OpenGL 4.5

Memory Bandwidth: Memory bandwidth is the largest amount of data (in units of MB per second) that can be moved over the external memory interface within a second. It's calculated by multiplying the card's bus width by the speed of its memory. If it uses DDR RAM, it must be multiplied by 2 once again. If it uses DDR5, multiply by ANOTHER 2x. The higher the memory bandwidth, the faster the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and higher screen resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that are applied in one second. This is calculated by multiplying the total number of texture units of the card by the core clock speed of the chip. The better this number, the better the card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in a second.

Pixel Rate: Pixel rate is the maximum amount of pixels that the graphics chip could possibly write to its local memory per second - measured in millions of pixels per second. The figure is calculated by multiplying the number of Render Output Units by the the core speed of the card. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel output rate also depends on quite a few other factors, most notably the memory bandwidth - the lower the memory bandwidth is, the lower the potential to reach the maximum fill rate.

Display Prices

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GeForce GTX 480

Amazon.com

Check prices at:

GeForce GTX Titan X

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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