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GeForce GTX 590 vs GeForce GTX Titan X

Intro

The GeForce GTX 590 features a GPU core speed of 607 MHz, and the 1536 MB of GDDR5 RAM is set to run at 855 MHz through a 384-bit bus. It also is made up of 512 Stream Processors, 64 TAUs, and 48 ROPs.

Compare that to the GeForce GTX Titan X, which features GPU clock speed of 1000 MHz, and 12288 MB of GDDR5 memory set to run at 1750 MHz through a 384-bit bus. It also is made up of 3072 SPUs, 192 Texture Address Units, and 96 Raster Operation Units.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

GeForce GTX Titan X 17879 points
GeForce GTX 590 6680 points
Difference: 11199 (168%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX Titan X 250 Watts
GeForce GTX 590 365 Watts
Difference: 115 Watts (46%)

Memory Bandwidth

Theoretically speaking, the GeForce GTX Titan X should be a small bit faster than the GeForce GTX 590 overall. (explain)

GeForce GTX Titan X 336000 MB/sec
GeForce GTX 590 328320 MB/sec
Difference: 7680 (2%)

Texel Rate

The GeForce GTX Titan X is much (about 147%) better at texture filtering than the GeForce GTX 590. (explain)

GeForce GTX Titan X 192000 Mtexels/sec
GeForce GTX 590 77696 Mtexels/sec
Difference: 114304 (147%)

Pixel Rate

The GeForce GTX Titan X will be much (more or less 65%) better at anti-aliasing than the GeForce GTX 590, and also able to handle higher screen resolutions better. (explain)

GeForce GTX Titan X 96000 Mpixels/sec
GeForce GTX 590 58272 Mpixels/sec
Difference: 37728 (65%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

One or more cards in this comparison are multi-core. This means that their bandwidth, texel and pixel rates are theoretically doubled - this does not mean the card will actually perform twice as fast, but only that it should in theory be able to. Actual game benchmarks will give a more accurate idea of what it's capable of.

Price Comparison

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GeForce GTX 590

Amazon.com

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GeForce GTX Titan X

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 590 GeForce GTX Titan X
Manufacturer nVidia nVidia
Year March 2011 March 2015
Code Name GF110 GM200
Memory 1536 MB (x2) 12288 MB
Core Speed 607 MHz (x2) 1000 MHz
Memory Speed 3420 MHz (x2) 7000 MHz
Power (Max TDP) 365 watts 250 watts
Bandwidth 328320 MB/sec 336000 MB/sec
Texel Rate 77696 Mtexels/sec 192000 Mtexels/sec
Pixel Rate 58272 Mpixels/sec 96000 Mpixels/sec
Unified Shaders 512 (x2) 3072
Texture Mapping Units 64 (x2) 192
Render Output Units 48 (x2) 96
Bus Type GDDR5 GDDR5
Bus Width 384-bit (x2) 384-bit
Fab Process 40 nm 28 nm
Transistors 3000 million 8000 million
Bus PCIe 2.0 x16 PCIe 3.0 x16
DirectX Version DirectX 11 DirectX 12.0
OpenGL Version OpenGL 4.1 OpenGL 4.5

Memory Bandwidth: Memory bandwidth is the largest amount of information (in units of megabytes per second) that can be transported past the external memory interface in a second. It's worked out by multiplying the bus width by its memory clock speed. If the card has DDR type RAM, it must be multiplied by 2 again. If DDR5, multiply by 4 instead. The better the bandwidth is, the faster the card will be in general. It especially helps with AA, HDR and higher screen resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that are processed per second. This number is calculated by multiplying the total number of texture units of the card by the core clock speed of the chip. The higher this number, the better the video card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in one second.

Pixel Rate: Pixel rate is the maximum number of pixels the graphics card can possibly record to its local memory per second - measured in millions of pixels per second. The number is worked out by multiplying the amount of ROPs by the clock speed of the card. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel rate is also dependant on lots of other factors, most notably the memory bandwidth of the card - the lower the memory bandwidth is, the lower the potential to reach the maximum fill rate.

Display Prices

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GeForce GTX 590

Amazon.com

Check prices at:

GeForce GTX Titan X

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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