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GeForce GTX 590 vs GeForce GTX Titan X

Intro

The GeForce GTX 590 features a clock speed of 607 MHz and a GDDR5 memory speed of 855 MHz. It also makes use of a 384-bit memory bus, and makes use of a 40 nm design. It features 512 SPUs, 64 TAUs, and 48 ROPs.

Compare all that to the GeForce GTX Titan X, which features a clock speed of 1000 MHz and a GDDR5 memory speed of 1750 MHz. It also makes use of a 384-bit bus, and uses a 28 nm design. It is comprised of 3072 SPUs, 192 TAUs, and 96 Raster Operation Units.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

GeForce GTX Titan X 17879 points
GeForce GTX 590 6680 points
Difference: 11199 (168%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX Titan X 250 Watts
GeForce GTX 590 365 Watts
Difference: 115 Watts (46%)

Memory Bandwidth

In theory, the GeForce GTX Titan X should be a little bit faster than the GeForce GTX 590 in general. (explain)

GeForce GTX Titan X 336000 MB/sec
GeForce GTX 590 328320 MB/sec
Difference: 7680 (2%)

Texel Rate

The GeForce GTX Titan X will be quite a bit (approximately 147%) better at anisotropic filtering than the GeForce GTX 590. (explain)

GeForce GTX Titan X 192000 Mtexels/sec
GeForce GTX 590 77696 Mtexels/sec
Difference: 114304 (147%)

Pixel Rate

The GeForce GTX Titan X will be quite a bit (approximately 65%) faster with regards to FSAA than the GeForce GTX 590, and also will be able to handle higher screen resolutions without slowing down too much. (explain)

GeForce GTX Titan X 96000 Mpixels/sec
GeForce GTX 590 58272 Mpixels/sec
Difference: 37728 (65%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

One or more cards in this comparison are multi-core. This means that their bandwidth, texel and pixel rates are theoretically doubled - this does not mean the card will actually perform twice as fast, but only that it should in theory be able to. Actual game benchmarks will give a more accurate idea of what it's capable of.

Price Comparison

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GeForce GTX 590

Amazon.com

Check prices at:

GeForce GTX Titan X

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 590 GeForce GTX Titan X
Manufacturer nVidia nVidia
Year March 2011 March 2015
Code Name GF110 GM200
Memory 1536 MB (x2) 12288 MB
Core Speed 607 MHz (x2) 1000 MHz
Memory Speed 3420 MHz (x2) 7000 MHz
Power (Max TDP) 365 watts 250 watts
Bandwidth 328320 MB/sec 336000 MB/sec
Texel Rate 77696 Mtexels/sec 192000 Mtexels/sec
Pixel Rate 58272 Mpixels/sec 96000 Mpixels/sec
Unified Shaders 512 (x2) 3072
Texture Mapping Units 64 (x2) 192
Render Output Units 48 (x2) 96
Bus Type GDDR5 GDDR5
Bus Width 384-bit (x2) 384-bit
Fab Process 40 nm 28 nm
Transistors 3000 million 8000 million
Bus PCIe 2.0 x16 PCIe 3.0 x16
DirectX Version DirectX 11 DirectX 12.0
OpenGL Version OpenGL 4.1 OpenGL 4.5

Memory Bandwidth: Memory bandwidth is the max amount of information (measured in megabytes per second) that can be moved across the external memory interface in one second. It's calculated by multiplying the card's bus width by the speed of its memory. If the card has DDR type RAM, the result should be multiplied by 2 again. If DDR5, multiply by ANOTHER 2x. The higher the card's memory bandwidth, the better the card will be in general. It especially helps with anti-aliasing, HDR and higher screen resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that are applied in one second. This figure is worked out by multiplying the total number of texture units of the card by the core speed of the chip. The better the texel rate, the better the card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in a second.

Pixel Rate: Pixel rate is the most pixels the graphics card can possibly record to its local memory per second - measured in millions of pixels per second. Pixel rate is calculated by multiplying the amount of Raster Operations Pipelines by the the core clock speed. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel fill rate also depends on lots of other factors, most notably the memory bandwidth of the card - the lower the memory bandwidth is, the lower the potential to get to the max fill rate.

Display Prices

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GeForce GTX 590

Amazon.com

Check prices at:

GeForce GTX Titan X

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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