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GeForce GTX 660 vs GeForce GTX Titan X

Intro

The GeForce GTX 660 features core clock speeds of 980 MHz on the GPU, and 1502 MHz on the 2048 MB of GDDR5 memory. It features 960 SPUs as well as 80 Texture Address Units and 24 ROPs.

Compare all of that to the GeForce GTX Titan X, which features GPU clock speed of 1000 MHz, and 12288 MB of GDDR5 RAM set to run at 1750 MHz through a 384-bit bus. It also features 3072 SPUs, 192 TAUs, and 96 ROPs.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

GeForce GTX Titan X 17879 points
GeForce GTX 660 5063 points
Difference: 12816 (253%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 660 140 Watts
GeForce GTX Titan X 250 Watts
Difference: 110 Watts (79%)

Memory Bandwidth

As far as performance goes, the GeForce GTX Titan X should in theory be quite a bit better than the GeForce GTX 660 overall. (explain)

GeForce GTX Titan X 336000 MB/sec
GeForce GTX 660 144192 MB/sec
Difference: 191808 (133%)

Texel Rate

The GeForce GTX Titan X is much (more or less 145%) more effective at anisotropic filtering than the GeForce GTX 660. (explain)

GeForce GTX Titan X 192000 Mtexels/sec
GeForce GTX 660 78400 Mtexels/sec
Difference: 113600 (145%)

Pixel Rate

If running with a high screen resolution is important to you, then the GeForce GTX Titan X is the winner, and very much so. (explain)

GeForce GTX Titan X 96000 Mpixels/sec
GeForce GTX 660 23520 Mpixels/sec
Difference: 72480 (308%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTX 660

Amazon.com

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GeForce GTX Titan X

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 660 GeForce GTX Titan X
Manufacturer nVidia nVidia
Year September 2012 March 2015
Code Name GK106 GM200
Memory 2048 MB 12288 MB
Core Speed 980 MHz 1000 MHz
Memory Speed 6008 MHz 7000 MHz
Power (Max TDP) 140 watts 250 watts
Bandwidth 144192 MB/sec 336000 MB/sec
Texel Rate 78400 Mtexels/sec 192000 Mtexels/sec
Pixel Rate 23520 Mpixels/sec 96000 Mpixels/sec
Unified Shaders 960 3072
Texture Mapping Units 80 192
Render Output Units 24 96
Bus Type GDDR5 GDDR5
Bus Width 192-bit 384-bit
Fab Process 28 nm 28 nm
Transistors 2540 million 8000 million
Bus PCIe 3.0 x16 PCIe 3.0 x16
DirectX Version DirectX 11.0 DirectX 12.0
OpenGL Version OpenGL 4.3 OpenGL 4.5

Memory Bandwidth: Memory bandwidth is the maximum amount of information (in units of megabytes per second) that can be moved past the external memory interface within a second. It is worked out by multiplying the card's interface width by its memory speed. If the card has DDR type memory, it must be multiplied by 2 again. If it uses DDR5, multiply by ANOTHER 2x. The better the card's memory bandwidth, the faster the card will be in general. It especially helps with AA, HDR and higher screen resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that can be applied in one second. This figure is worked out by multiplying the total number of texture units by the core speed of the chip. The better the texel rate, the better the graphics card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in a second.

Pixel Rate: Pixel rate is the most pixels the video card can possibly record to its local memory per second - measured in millions of pixels per second. Pixel rate is calculated by multiplying the amount of Render Output Units by the the core speed of the card. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel output rate is also dependant on quite a few other factors, most notably the memory bandwidth of the card - the lower the bandwidth is, the lower the ability to reach the maximum fill rate.

Display Prices

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GeForce GTX 660

Amazon.com

Check prices at:

GeForce GTX Titan X

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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