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GeForce GTS 250 512MB vs Radeon HD 4850 1GB

Intro

The GeForce GTS 250 512MB comes with a GPU core clock speed of 738 MHz, and the 512 MB of GDDR3 RAM runs at 1100 MHz through a 256-bit bus. It also is made up of 128 Stream Processors, 64 TAUs, and 16 Raster Operation Units.

Compare those specs to the Radeon HD 4850 1GB, which uses a 55 nm design. ATi has set the core frequency at 625 MHz. The GDDR4 memory runs at a speed of 993 MHz on this card. It features 800(160x5) SPUs along with 40 TAUs and 16 Rasterization Operator Units.

(No game benchmarks for this combination yet.)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

Radeon HD 4850 1GB 110 Watts
GeForce GTS 250 512MB 145 Watts
Difference: 35 Watts (32%)

Memory Bandwidth

Theoretically speaking, the GeForce GTS 250 512MB should be a little bit faster than the Radeon HD 4850 1GB in general. (explain)

GeForce GTS 250 512MB 70400 MB/sec
Radeon HD 4850 1GB 63552 MB/sec
Difference: 6848 (11%)

Texel Rate

The GeForce GTS 250 512MB should be much (approximately 89%) better at texture filtering than the Radeon HD 4850 1GB. (explain)

GeForce GTS 250 512MB 47232 Mtexels/sec
Radeon HD 4850 1GB 25000 Mtexels/sec
Difference: 22232 (89%)

Pixel Rate

If running with lots of anti-aliasing is important to you, then the GeForce GTS 250 512MB is the winner, but only just. (explain)

GeForce GTS 250 512MB 11808 Mpixels/sec
Radeon HD 4850 1GB 10000 Mpixels/sec
Difference: 1808 (18%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

Please note that the price comparisons are based on search keywords, and might not be the exact same card listed on this page. We have no control over the accuracy of their search results.

GeForce GTS 250 512MB

Amazon.com

Other US-based stores

Amazon.co.uk

Amazon.de

Amazon.fr

Radeon HD 4850 1GB

Amazon.com

Other US-based stores

Amazon.co.uk

Amazon.de

Amazon.fr

Specifications

Model GeForce GTS 250 512MB Radeon HD 4850 1GB
Manufacturer nVidia ATi
Year March 3, 2009 Jun 25, 2008
Code Name G92a/b RV770 PRO
Fab Process 65/55 nm 55 nm
Bus PCIe x16 2.0 PCIe 2.0 x16
Memory 512 MB 1024 MB
Core Speed 738 MHz 625 MHz
Shader Speed 1836 MHz (N/A) MHz
Memory Speed 1100 MHz 993 MHz
Unified Shaders 128 800(160x5)
Texture Mapping Units 64 40
Render Output Units 16 16
Bus Type GDDR3 GDDR4
Bus Width 256-bit 256-bit
DirectX Version DirectX 10 DirectX 10.1
OpenGL Version OpenGL 3.1 OpenGL 3.0
Power (Max TDP) 145 watts 110 watts
Shader Model 4.0 4.1
Bandwidth 70400 MB/sec 63552 MB/sec
Texel Rate 47232 Mtexels/sec 25000 Mtexels/sec
Pixel Rate 11808 Mpixels/sec 10000 Mpixels/sec

Memory Bandwidth: Bandwidth is the largest amount of data (in units of megabytes per second) that can be transported over the external memory interface in a second. The number is worked out by multiplying the interface width by its memory clock speed. In the case of DDR type memory, it should be multiplied by 2 again. If DDR5, multiply by 4 instead. The higher the card's memory bandwidth, the faster the card will be in general. It especially helps with AA, High Dynamic Range and higher screen resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that can be applied in one second. This number is worked out by multiplying the total amount of texture units by the core clock speed of the chip. The better this number, the better the graphics card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in a second.

Pixel Rate: Pixel rate is the most pixels the graphics card could possibly record to its local memory in a second - measured in millions of pixels per second. The number is worked out by multiplying the number of Render Output Units by the the core clock speed. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel rate also depends on many other factors, especially the memory bandwidth - the lower the memory bandwidth is, the lower the potential to reach the max fill rate.

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